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    posted a message on Am I doing it right? Character Modeling

    you've still got a long way ahead of you. If you're making a Game Character, I would follow what Kanaru has said starting with the head. Also, make your legs somewhat straight as well; it's easier to rig them.

    Use alot of reference. ALOT of reference of every single little detail that you do. Even wrinkles if it come to that (Bump Mapping).

    Posted in: Artist Tavern
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    posted a message on Request: Fantasy Rpg Characters

    @Hydrayou: Go

    Say you've got the Models, how would you animate them? Are you gonna take a Zealot unit and replace it with the said model(s) so that the preset animation sticks?

    Posted in: Artist Tavern
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