Before we had the StarCraft 2 editor, I did a lot of playing with the starcraft editor. I never made anything good, but I did stare at a lot of well made maps to see how everything worked together to make a map in it's entirety. Triggers always amazed me based on the amount of different things they could do and how many situations they could be applied to. I never used the WC3 editor due to not being able to understand it at that point in time.
When I first started working with the editor, I was expecting there to be a trigger editor and a data editor. I never expected it to be as complex as it was, but I started by simply trying to recreate a map from sc1. The idea was clear and concise, which made it simple. I had to ask very many questions on how to do things that I wanted to do and even when I was finished, it kinda sucked. It was my first map, however, and I liked it.
I do NOT know how to ban rodrigo from every map on bnet. I've been trying for a very long time.
Armor Upgrades set the Life Armor Icon, which is in the Actor for whatever reason. I don't know if that qualifies enough for them to be linked in the chart, but I assumed other people would fix it later in that case.
Hmm.. I disagree with zelda. Gigantic region arrays can be easily created with triggers. If you want, PM me and I can show you how to set it up.
I currently use a 23x41 square-grid system for a turn-based strategy game. You would be amazed how fast the editor can iterate through a size 943 array.
It seems that, no matter what I do, the "Actor - Create Actor Scope" action in the trigger editor gives an error: "Could Not Create Actor Scope". Even on a new map with nothing on it, it gives the error.
The real kicker is that, after it gives this error, I can set the newly created actor scope to a variable, run a Kill Actor Scope action, and it works perfectly.
Can anyone else confirm that this extremely annoying error is impossible to get rid of?
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This.
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Hmm.. I'll PM you and we can get it working for you.
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Before we had the StarCraft 2 editor, I did a lot of playing with the starcraft editor. I never made anything good, but I did stare at a lot of well made maps to see how everything worked together to make a map in it's entirety. Triggers always amazed me based on the amount of different things they could do and how many situations they could be applied to. I never used the WC3 editor due to not being able to understand it at that point in time.
When I first started working with the editor, I was expecting there to be a trigger editor and a data editor. I never expected it to be as complex as it was, but I started by simply trying to recreate a map from sc1. The idea was clear and concise, which made it simple. I had to ask very many questions on how to do things that I wanted to do and even when I was finished, it kinda sucked. It was my first map, however, and I liked it.
I do NOT know how to ban rodrigo from every map on bnet. I've been trying for a very long time.
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The project that Lonami linked is still very much alive. The progress he has made is pretty awesome.
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Condition - Player is in Player Group
Should say "(Owner of Triggering Unit) is in Enemies of Player (Owner of OtherUnit) = true" or something
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Armor Upgrades set the Life Armor Icon, which is in the Actor for whatever reason. I don't know if that qualifies enough for them to be linked in the chart, but I assumed other people would fix it later in that case.
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Neat! I'll attach a map with the GUI version of this script.
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Hmm.. I disagree with zelda. Gigantic region arrays can be easily created with triggers. If you want, PM me and I can show you how to set it up.
I currently use a 23x41 square-grid system for a turn-based strategy game. You would be amazed how fast the editor can iterate through a size 943 array.
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Your program sucks?
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I'm in it right now.
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The total one might be wrong.
Why not just set it to
Equals
Count Upgrade MercAttack Queued or Better
Constant 5
that will work iirc
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It seems that, no matter what I do, the "Actor - Create Actor Scope" action in the trigger editor gives an error: "Could Not Create Actor Scope". Even on a new map with nothing on it, it gives the error.
The real kicker is that, after it gives this error, I can set the newly created actor scope to a variable, run a Kill Actor Scope action, and it works perfectly.
Can anyone else confirm that this extremely annoying error is impossible to get rid of?
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Should go something like:
Trigger 1
- Create Revealer for player 1
- Set VarRevealer = (Last Created Revealer)
Trigger 2
- Destroy VarRevealer
if i remember correctly.
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The ability to attack while moving is in the weapon. The field is Allowed Movement.
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It does that sometimes. If it works perfectly, then it's nothing to worry about.