HI everybody,
Iam quite new and want to beginn with some modeling in 3ds max 2009 on a 32 bit system. My Problem is that everytime I try to import a *.m3. I got this message from 3ds max: "Import failed. Unknown property: position is undefined".
I already googled a lot but cant find any solution. And my knowledge about this stuff is to weak to help myself :/. Anyone any idea ?
So I want a Cone Sight with a Angle of 175° in Front of my Charakter, kinda like the real human sight.
Now I tried diffrent Options, I list them 1. and in the same breath I will tell you why they arent that perfect and why I do need help :/ .
Okay, 1. Option:
I set the sight of the Charakter to zero and create several regions that I stick in front of the person. They where revealed pereodic and sticked everytime new with a offset from the Unit. Well that works but the problem is everything is revealed and in my RPG I want to play a lot with the sight of line.
For example you cant look ahead a tree or a buildung. But you can see everything behind it becouse its getting revealed.
2. Option:
Like same things with the Data Editor, I read it here in the Forum but cant remember where exactly. So same Problem.
3. Option:
I create a Unit with a footprint in the Data-Editor that blocks sight in this certain way. This unit cant move then but I can stick it on my Unit with triggers.
So I got conesight. The problem here is that other players vision got blocked by this too and some enemys stop following me and stuff.
So got anyone any Idea about this ? Iam quite new at mapping but want this as perfect as this can be :/
plx Help, Shouchen
Hey thanks, I will try this even it sounds a bit complicated to me. ;)
After your idea I will turn to other things and will try to go on in my Map, if I ever find a easier or "perfekt" solution I will let you know in a PM or write a tutorial, nobody deserves to be this pissed on like me .
Ive dont a lot of changing in the "Event+" things and I tried to copie or just to change but I really really dont get it how to do this.
Even tried to rebuild the Phoenix from the Melee Map to the Campaign Map with any Actor and stuff, but wont work.
Iam more and more pissed from the Editor. Its not convenient at all and I cant rebuild an ability from a Unit that is exsisting in easy steps like it should be in this f*ck*ng Data Editor. This is stranger then "Haskell" and "Cplusplus" together.
Just did the same and I made the diffrenze between the "Melee" Map choice and the Set of the Campain.
In the Melee Maps the Phoenix can do this freaking firing back and looking stuff. In the Campain he dont.
The Problem is, they are using the same Modell and I was really pissed off becouse in the Melee Mode I tryed to give the Phoenix another flying modell and well, he dident made this "turn around" anymore. So I thought, easy - it must be the Modell !
But how can it be that the Campain Model is the same as the Melee Modell and its dont freaking work ?!
My Conclusion was that there must be a Actor or Behaviour that is linked to the Modell (in what way so ever) that tell the Modell to rotate.
This would explain why other Modells dont work and what is missing in the Campaign Phoenix.
But as I already said, its my first time doing mapping stuff but this editor seems absolutly confusing.
Ive got already the "moving flag" and it shoots while its moving. But the problem is it isent facing the enemy all the time like the phoenix. And I checked already the movers from the Phoenix but cant find a diffrenz to "normal" Units.
Thanks for the offering :) I will send you a pm if it wont work in 2 days.
Nope, dont work :) . But I allready find out that it has nothing to do with the weapon itself. If you change the Phoenixes Weapon it will still turn to the enemy in Range (it wont shoot ok, becouse of the Turret and stuff).
Iam trying like since two weeks to make a Viking on the Ground that behave like the Phoenix. So it can strafe around Units and Shoot in the same time.
My Problem is that my Unit is never looking at the Unit its Shooting and I really cant find the diffrenze between the Phoenix or/and the Diamondback from my unit in the data editor.
What I have done so far is to give my unit a turret so it can shoot if its in range at enemy Units, but well as I already told it wont look at those Unit :(.
Could please anyone help me with this Problem ? Iam more and more confused as longer as Iam trying, thanks for any help.
As last I want to say that Iam absolutly new in this mapping stuff and my english isent the best, just begun at all with Starcraft II. Iam sorry if this question is "to easy" :/ or something.
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@Varine: Go
Thanks a lot. I dont know what Iam doing now for editing but I have a friend with a 2010 version. Hope he will help me out :)
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HI everybody, Iam quite new and want to beginn with some modeling in 3ds max 2009 on a 32 bit system. My Problem is that everytime I try to import a *.m3. I got this message from 3ds max: "Import failed. Unknown property: position is undefined". I already googled a lot but cant find any solution. And my knowledge about this stuff is to weak to help myself :/. Anyone any idea ?
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@Shouchen: Go
Nobody an Idea :( ?
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Thats a thing Iam intressted in too.
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Hi everybody,
So I want a Cone Sight with a Angle of 175° in Front of my Charakter, kinda like the real human sight.
Now I tried diffrent Options, I list them 1. and in the same breath I will tell you why they arent that perfect and why I do need help :/ .
Okay, 1. Option:
I set the sight of the Charakter to zero and create several regions that I stick in front of the person. They where revealed pereodic and sticked everytime new with a offset from the Unit. Well that works but the problem is everything is revealed and in my RPG I want to play a lot with the sight of line. For example you cant look ahead a tree or a buildung. But you can see everything behind it becouse its getting revealed.
2. Option:
Like same things with the Data Editor, I read it here in the Forum but cant remember where exactly. So same Problem.
3. Option:
I create a Unit with a footprint in the Data-Editor that blocks sight in this certain way. This unit cant move then but I can stick it on my Unit with triggers. So I got conesight. The problem here is that other players vision got blocked by this too and some enemys stop following me and stuff.
So got anyone any Idea about this ? Iam quite new at mapping but want this as perfect as this can be :/ plx Help, Shouchen
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@Pimpmunkeh: Go
Hey thanks, I will try this even it sounds a bit complicated to me. ;)
After your idea I will turn to other things and will try to go on in my Map, if I ever find a easier or "perfekt" solution I will let you know in a PM or write a tutorial, nobody deserves to be this pissed on like me .
See you Mr. Pimpmunkeh
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Ive dont a lot of changing in the "Event+" things and I tried to copie or just to change but I really really dont get it how to do this. Even tried to rebuild the Phoenix from the Melee Map to the Campaign Map with any Actor and stuff, but wont work.
Iam more and more pissed from the Editor. Its not convenient at all and I cant rebuild an ability from a Unit that is exsisting in easy steps like it should be in this f*ck*ng Data Editor. This is stranger then "Haskell" and "Cplusplus" together.
0
@Pimpmunkeh: Go
Just did the same and I made the diffrenze between the "Melee" Map choice and the Set of the Campain. In the Melee Maps the Phoenix can do this freaking firing back and looking stuff. In the Campain he dont. The Problem is, they are using the same Modell and I was really pissed off becouse in the Melee Mode I tryed to give the Phoenix another flying modell and well, he dident made this "turn around" anymore. So I thought, easy - it must be the Modell !
But how can it be that the Campain Model is the same as the Melee Modell and its dont freaking work ?! My Conclusion was that there must be a Actor or Behaviour that is linked to the Modell (in what way so ever) that tell the Modell to rotate. This would explain why other Modells dont work and what is missing in the Campaign Phoenix.
But as I already said, its my first time doing mapping stuff but this editor seems absolutly confusing.
Thanks so far,Pimpmunkeh :) I stay on it
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First of all, thanks for the answers.
@happy04: Go
Ive got already the "moving flag" and it shoots while its moving. But the problem is it isent facing the enemy all the time like the phoenix. And I checked already the movers from the Phoenix but cant find a diffrenz to "normal" Units. Thanks for the offering :) I will send you a pm if it wont work in 2 days.
@edcbabe: Go
Nope, dont work :) . But I allready find out that it has nothing to do with the weapon itself. If you change the Phoenixes Weapon it will still turn to the enemy in Range (it wont shoot ok, becouse of the Turret and stuff).
@Pimpmunkeh: Go
You express exactly what I meant. I will still try to do it. If you find the answer, please let me know.
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@Shouchen: Go
Hmmm, nobody a clue or something ?
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Hi there,
Iam trying like since two weeks to make a Viking on the Ground that behave like the Phoenix. So it can strafe around Units and Shoot in the same time. My Problem is that my Unit is never looking at the Unit its Shooting and I really cant find the diffrenze between the Phoenix or/and the Diamondback from my unit in the data editor.
What I have done so far is to give my unit a turret so it can shoot if its in range at enemy Units, but well as I already told it wont look at those Unit :(. Could please anyone help me with this Problem ? Iam more and more confused as longer as Iam trying, thanks for any help.
As last I want to say that Iam absolutly new in this mapping stuff and my english isent the best, just begun at all with Starcraft II. Iam sorry if this question is "to easy" :/ or something.