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    posted a message on Cataloging

    Awesome thanks. I should be able to use that how I need to. To get the proper reaction.

    Posted in: Triggers
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    posted a message on Cataloging

    @RazernokGaming: Go

    I had found it when I was trying to find the video I just don't know how to make a catalog and everything else associated with it to get to that part. No rush though I need to fix other things in the meantime.

    Posted in: Triggers
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    posted a message on Cataloging

    Yeah through triggers. I have another trigger that basically allows one of my units to crit but when he does it ignores the bounty value from the unit because it's killed through a trigger. I'm trying to use catalogs to give them the proper bounty amount.

    Posted in: Triggers
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    posted a message on Cataloging

    I tried to find some tutorials on how to create/start catalogs and I haven't had any luck. I want to create a catalog to keep track of a unit's kill bounty. If anyone can point me in the right direction that would be amazing. I have 0 Knowledge about catalogs so I don't even know where to start.

    Posted in: Triggers
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    posted a message on Duplicated units losing attack sound/projectiles.

    Thanks guys. One of them the weapon didn't have actors other times it was the unit I got that fixed. You were a big help.

    Posted in: Data
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    posted a message on Duplicated units losing attack sound/projectiles.

    @Reaperguyver: Go

    Alright thanks I;ll keep that in mind. As it turns out this is just really ugly it's lost all the model data for half of the units so I might just have to redo everything... If I even can.

    Posted in: Data
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    posted a message on Duplicated units losing attack sound/projectiles.

    So I made this map a long time ago and I decided to start working on it again. First thing I decided to do was fix the art problems of my units losing their attack sounds and/or projectiles. I don't really know how to fix them an on top of it I have like 20 copies of attack any suggestions on how to fix this or do it properly form the start?

    Posted in: Data
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    posted a message on (Trigger) Creating A.I.

    I'm trying to create some A.I. for my map but so far I have not been able to even get it to build anything. Does anyone know anything about how to create a custom A.I. or modify the Melee one enough to get it to do what I need? All I need it to do is build some buildings and repair.

    Posted in: Triggers
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    posted a message on (Trigger) Evasion bug

    I have an evasion ability through a trigger but whenever the trigger goes off it makes every attack after that only do one damage do I need to reset the units damage taken to full after the attack?

    Stalker evasion
        Events
            Unit - Any Unit is attacked
        Local Variables
            Evasion = (Random integer between 1 and 100) <Integer>
        Conditions
            (Unit type of (Triggering unit)) == Phase Stalker
            Evasion <= 15
        Actions
            Text Tag - Create a text tag with the text "Miss!" for (Active Players), using a font size of 24, at (Position of (Attacking Unit)) and height offset 1.0, initially Visible, and fog of war enforcement set to true
            General - Wait 0.25 Game Time seconds
            Text Tag - Set the position of (Last created text tag) to (Position of (Attacking Unit)) and height offset 1.5
            General - Wait 0.25 Game Time seconds
            Text Tag - Set the position of (Last created text tag) to (Position of (Attacking Unit)) and height offset 2.0
            General - Wait 0.5 Game Time seconds
            Text Tag - Destroy (Last created text tag)
            Unit - Make (Triggering unit) Take No damage
    
    Posted in: Triggers
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    posted a message on Castle Fight remake lfm

    I've started a castle fight remake I Also have a terrainer that is interested in helping me out with my plan. I could use someone who knows triggers and/or data. I've already done one race I'm currently working on the second one, I just need someone who can go back and improve my work (triggers) or fix issues that I make (Data). (Like units not having sound or attack beams/missiles).

    Posted in: Team Recruitment
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    posted a message on (Trigger) Redirecting attack target.

    I'm trying to make an attacking target pick a different target if it's current target is being hit by a healing ability. (I know that sounded confusing.) I figured I screwed up the trigger already (like I normally do) So might as well ask now. Or in case anyone else needs a similar ability.

    Surgeon Redirect
        Events
            Unit - Any Unit takes Non-Fatal Melee damage (from Any effects)
        Local Variables
        Conditions
            (Ability command for ( Prayer of Mending targeting (Triggering unit))) == Smart Command
        Actions
            Unit - Order (Damaging unit) to ( Attack targeting (Random Living unit from (Units in (Playable map area) having alliance Enemy with player (Damaging player) matching Excluded: Structure, Missile, Dead, Hidden, Invulnerable, with at most Any Amount))) (Replace Existing Orders)
    
    Posted in: Triggers
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    posted a message on (Trigger) Income not updateing

    @Berrala: Go

    Ok that makes sense. Stupid question though. Can I modify it after I start it to make it longer or shorter? Thanks by the way. Sorry I forgot to check the forum before work earlier.

    Nevermind I was tired and asn't thinking straight all I'd have to use is the same action again only changing the time. Thanks I'll test it out now and post an edit if it works.

    Ok that works. Theres a new issue though. No when it updates it updates it twice so people are getting double income >.<

    Nevermind I had it firing twice.

    Posted in: Triggers
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    posted a message on Heal bounce?

    @Psiclone01: Go

    Assuming you copy everything properly it still works thanks a lot ^.^ I gave both of you credit.

    Posted in: Data
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    posted a message on Heal bounce?

    Is there a way to make the heal ability bounce like the mutalisk attack? This way i can have it effect multiple people at once. I know they did a double beam in the campaign mode but when I looked at the ability I didn't really notice anything different then the one they have no so i figured it might be easier to just make it bounce targets.

    Posted in: Data
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    posted a message on too many copy's

    Every time I copy or duplicate something with an upgrade like an armor upgrade 1-3 it makes a copy of all of them even if I tell it not too and now when I try to delete them the map editor crashes. How do I delete them or do I have to get someone else to delete them for me?

    Posted in: Data
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