So I've got a structure, Structure A, that is invulnerable. There are 2 cannons defending Structure A, Cannon A and B. How would I go about making a trigger that makes Structure A vulnerable if Cannon A and B are destroyed? Thanks.
Thanks for the advice, but I'm quickly losing.. momentum? I guess you could say that.. anyway, losing momentum with the editor. I started my main project a few weeks back, when me and my friend decided we wanted our own Tug map to play with other friends. We both came up with ideas, but I'm the one that has to make the damn thing. All on my own... I know I shouldn't complain because lots of people make brilliant maps by themselves but it still seems like lots of work... now he hasn't been online for ages and with all the crap I hear about the popularity system and how flawed it is, who the hell is gonna play this map if I make it all? Unless he comes back then no one, because it ain't got a hope in hell of getting anywhere near the first page. I've had great fun making this but... is there any point continuing?
Edit: Bit off topic, sorry. Thanks again for the advice, if I ever go back I'll try changing it about.
I am only using Play Sound actions, so I have no idea why it won't work.
Edit: The sounds are imported .oggs and it only seems to cut out when the fighting starts in the centre lane. At the very start of the game it will play fine in the middle, but when the AIs start fighting it cuts out.
In my map I've got a trigger that plays a song, but whenever I move my camera to around the centre of the map it just cuts out. Only the centre of the map, nowhere else. Can't figure out why, any help? O.o
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By hotkey do you mean control groups?
If so, there are 2 actions: "Add Unit Group to Control Group" and "Add Unit to Control Group". That what you were looking for? :)
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How do I make a bank that stores your wins and losses, then displays them in a dialog? Cheers.
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Maybe I'm missing something here, but couldn't you double-click the doodad and change the height like that? :P
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@Keyeszx: Go
Heh, it's nowhere near done yet. I'm sure patch 1.3 will be live before I'm finished. Thanks though, looking forward to 1.3. :)
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There's a condition called Unit Type Attribute Check that should do the trick.
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Ok, I'll give that a go first.
Edit: Thanks, works fine now.
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Doesn't seem to be working, Structure A just stays invulnerable. .^
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So I've got a structure, Structure A, that is invulnerable. There are 2 cannons defending Structure A, Cannon A and B. How would I go about making a trigger that makes Structure A vulnerable if Cannon A and B are destroyed? Thanks.
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Does game speed affect abilities as well? Like they'd move faster and the sounds would increase/decrease speed to match the visual effect.
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Thanks for the advice, but I'm quickly losing.. momentum? I guess you could say that.. anyway, losing momentum with the editor. I started my main project a few weeks back, when me and my friend decided we wanted our own Tug map to play with other friends. We both came up with ideas, but I'm the one that has to make the damn thing. All on my own... I know I shouldn't complain because lots of people make brilliant maps by themselves but it still seems like lots of work... now he hasn't been online for ages and with all the crap I hear about the popularity system and how flawed it is, who the hell is gonna play this map if I make it all? Unless he comes back then no one, because it ain't got a hope in hell of getting anywhere near the first page. I've had great fun making this but... is there any point continuing?
Edit: Bit off topic, sorry. Thanks again for the advice, if I ever go back I'll try changing it about.
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I am only using Play Sound actions, so I have no idea why it won't work.
Edit: The sounds are imported .oggs and it only seems to cut out when the fighting starts in the centre lane. At the very start of the game it will play fine in the middle, but when the AIs start fighting it cuts out.
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Bump :(
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You could use the Left 2 Die mod as a dependency.
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In my map I've got a trigger that plays a song, but whenever I move my camera to around the centre of the map it just cuts out. Only the centre of the map, nowhere else. Can't figure out why, any help? O.o
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That's brilliant, but what's the problem?