he responded correctly, the probes were not colliding with the ground so they could "walk through walls" to get to the other side. It was fixed, you can only build on your side now. There is no way to get to the other side to build towers or do anything.
I don't know if you fixed this but last time I played the map(like 4 days ago), some guy from the other team somehow got over to our teams side, and blocked our paths. Maybe make a trigger that transports enemy team builders to teleport back to their side if they cross over. Just a heads up. Also not really a bug, but the air waves are way too tough imo. Otherwise, its a great TD.
There are many tutorials about tower blocking already. But a very simple way for you to do is have a periodic trigger that runs every 1s that order unit to move to location. Or a trigger with event Unit become idle, order said unit to location
The problem with that is that I have the waves spawning from two regions, I dont know how to get around that. I followed Onetwo's advance TD tutorial for the triggers Id didnt have a trigger for blocking. If you could point me to the best one , that'd be great.
Im making a tower defense map, and I have a trigger that tells the last created units to move to a region. When someone in the TD blocks, the units attack, which is a good thing. The trouble is that the units stop moving when they are done attacking. How can I get them to resume moving to the region?
Ive been working on my first map(tower defence) for around 2 weeks, mostly learning the program. Im trying to duplicate the photon cannon and change it, ive done this before and it worked fine but two weeks of playing with the data editor made it a complete mess, now some actors seem to not work and i have tons of copies of things >>
Is there a way to reset the data editor without making a new map? ( which would make me remake the triggers/terrain)
Ive played some custom games on b.net and noticed some people have units like Queen of blades and Abomination. I looked through all the actors and didn't see these, how do you get untis to look like them?
Also Im looking for a way to make a permanent creep on the ground, and it to be there when the map starts. Any tips?
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ok. Ill have to try the map out again sometime.
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The other teams builder didnt block the path itself, it built a tower purposely to block and make us lose, I think you misunderstood my post.
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I don't know if you fixed this but last time I played the map(like 4 days ago), some guy from the other team somehow got over to our teams side, and blocked our paths. Maybe make a trigger that transports enemy team builders to teleport back to their side if they cross over. Just a heads up. Also not really a bug, but the air waves are way too tough imo. Otherwise, its a great TD.
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@gemGreg: Go
Ill try that thank you.
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The problem with that is that I have the waves spawning from two regions, I dont know how to get around that. I followed Onetwo's advance TD tutorial for the triggers Id didnt have a trigger for blocking. If you could point me to the best one , that'd be great.
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I would like to know how to tint things also. The color field in Models doesn't appear to do anything.
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Im making a tower defense map, and I have a trigger that tells the last created units to move to a region. When someone in the TD blocks, the units attack, which is a good thing. The trouble is that the units stop moving when they are done attacking. How can I get them to resume moving to the region?
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nvm-solved
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Some ive made:
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I quess ill try that, wish there was a faster/easier way to reset everything
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Ive been working on my first map(tower defence) for around 2 weeks, mostly learning the program. Im trying to duplicate the photon cannon and change it, ive done this before and it worked fine but two weeks of playing with the data editor made it a complete mess, now some actors seem to not work and i have tons of copies of things >>
Is there a way to reset the data editor without making a new map? ( which would make me remake the triggers/terrain)
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ill try that. =)
Still looking for a solution to" make a permanent creep on the ground, and it to be there when the map starts. "
Thanks
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Is there a way to change this once the map is created? Also does campaign have all the units/actors melee has?
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Ive played some custom games on b.net and noticed some people have units like Queen of blades and Abomination. I looked through all the actors and didn't see these, how do you get untis to look like them?
Also Im looking for a way to make a permanent creep on the ground, and it to be there when the map starts. Any tips?
thanks.