I looked up for tutorials about it, searched for other similar problems, can't find any solutions...
I duplicated a High Templar, and added a weapon to it. The unit won't use the weapon, it just runs up next to the target and gets attacked. I've tried a ton of weapons, none work.
How am I supposed to make this work? It should be simple :/
If you have ever played Eternal Shadows ORPG, consider this it's sequel.
The Black Storm - General Info
The Black storm is an (O)RPG game designed to completely alter the SC2 experience. The game already contains a completely custom UI, custom item/equipment engine, custom ability engine, custom quest/mission engine, and many more custom designed engines. In the end it will not feel like you are playing Starcraft II.
The end goal of the game is that it will contain a full storyline that is optional to follow, dungeons, PvP, and anything else a standard RPG would have. If you become an alpha tester, you might be able to influence my design choices as well. :)
What I am looking for
I am looking for alpha testers for The Black Storm. It will be privately hosted, only playable when I am online, I just need people to provide suggestions as well as find bugs. I want to get a considerably large list of alpha testers so I can pop online at any point and get a few people to help me test online. I have yet to test any multiplayer capabilities, which is something extremely important to test during development.
What you get
You get to play what will (hopefully) become one of the best RPGs on SC2, and you get to be one of the first to play it! You will also get recognition for helping during the alpha stages. If you know what you are doing, or have any capability to help, you may also get the chance to help shape the game.
The only reason I do not do this is that it is extremely laggy over BNet, from what I remember. If it is not too laggy, there is no harm in making a generic library for yourself and others.
Have come to the conclusion that text fields do not seem to change the signature at all, thus changing text fields in a bank seems not to throw any validation errors. Storing data as strings instead.
I am using Galaxy + + to develop a new map, as one of the first things I am investigating it is what the current practices are for storing bank files. It seems that signatures should be safe enough for my standards.
I've done some testing, but it seems that I can just go ahead and edit the bank files and the BankVerify function seems to pass without catching the edits...any reason for this?
I'd like to request this too, the editor itself keeps crashing on me, and I'd rather use my favorite text editor as opposed to yours. I can always find the ID's of units and stuff separately, so I really just need something to compile Galaxy+ + into regular Galaxy. ATM I can't even get my project to open in Galaxy+ +, would be so convenient if it were just a compiler :(
To me this just means you don't like RPG games. You can choose the zoom level, but typically in RPG games your main character is the main center point of the screen; thus he is larger, and you see things from more of his perspective.
I agree with the positioning, but it made the most sense for me based on a design standpoint to spread the UI around the screen. Ideally the user wouldn't have to move their eyes too much to see information, and luckily my UI is pretty simple so honestly there isn't that much movement yet. As it gets more complex with more information, sure, that might make it a bit complicated, and maybe some repositioning couldn't hurt.
The % is badly calculated. It can get stuck anywhere from 50%-100% depending on your map size. When it gets stuck, this is the part where it is actually uploading the map to the server (Blizz was lazy and didn't add a separate loading percentage for this). This is why you get the GATEWAY_DOWN error. Time it, you'll see it's two minutes.
If you are on Win7, check your upload speeds by going to the resource monitor, and if they are abnormally low, restart the editor and try again until you get higher rates. Also try restarting your computer. When I continually try and try it eventually works :)
As far as I know a double is not the same as a float or a real, the difference being the number of bits allocated in memory, but correct me if I'm wrong. I believe Blizzard calls it 'real' because this is a mathematical way of looking at it, and they will handle the size allocation on their own. Record and struct are pretty interchangeable, I've seen languages that call them structs and others that call them records. Same sort of deal.
I agree with the stuff about constants, after making a few dialogs myself I definitely found it much easier to tweak the numbers (especially with multiple buttons where you use formulas to determine positioning) with constants.
So far I've made it all myself, although a friend helped design one of the zones terrain, so I can't say I did everything on my own :).
In v.41 I've removed the chat box, instead it is an option. This is because the default chat is pretty much better than my system, and I need to rework how mine works, as far as text wrapping and text sizes go.
Also, the Minimap is zoomed into your character by default (again, this can be toggled) which gives you a closer look at what is near you.
Less of the UI overlaps now, but I definitely still need to make improvements.
I'll make a new video soon with some updated gameplay.
Just released v.41, so I want to bump this post and encourage people to try the public beta. You can play it on the US Battle.net servers, so please go ahead and give it a try and post your feedback here, or on www.ESORPG.tk.
I've posted this on the US Custom Games forum in hope that something can be done:
There is currently a two minute time out limit when publishing a map. I have the second fastest internet package provided to me by Rogers, and upon testing can achieve upload rates of .65MB/s to California, US from Toronto, Canada.
According to those rates, I should be able to upload a file that is 5MB in under your 2 minute time limit, however I am unable to do so. By looking at the rates, it appears I upload to your server at 12kb/s....theres is absolutely no way I will ever finish a 5MB map in 2 minutes at 12 kb/s....something is wrong on your end.
Even if it is something on my end, two minutes is simply not enough to upload the maximum size map to your servers. A 10mb map (which is your current maximum) would take over .83MB/s upload rate, which is simply not going to happen for me.
Why are you penalizing large maps, and people with slow internet?
You clam to encourage the creation of custom content, yet this two minute limit is very discouraging. I am currently unable to publish anything, after trying many, many times. If it were my wish, I would be constantly updating my game, however if I have to try uploading for hours before I can actually succeed, how am I supposed to provide constant updates?
Please, do something about the limit.
P.S. If you don't think there is a time-out limit, create a new map, import a large image, and try to upload the map. As soon as it begins uploading, start a timer. Watch as it fails with GATEWAY_DOWN at exactly two minutes, time after time.
0
I looked up for tutorials about it, searched for other similar problems, can't find any solutions...
I duplicated a High Templar, and added a weapon to it. The unit won't use the weapon, it just runs up next to the target and gets attacked. I've tried a ton of weapons, none work.
How am I supposed to make this work? It should be simple :/
0
If you have ever played Eternal Shadows ORPG, consider this it's sequel.
The Black Storm - General Info
The Black storm is an (O)RPG game designed to completely alter the SC2 experience. The game already contains a completely custom UI, custom item/equipment engine, custom ability engine, custom quest/mission engine, and many more custom designed engines. In the end it will not feel like you are playing Starcraft II.
The end goal of the game is that it will contain a full storyline that is optional to follow, dungeons, PvP, and anything else a standard RPG would have. If you become an alpha tester, you might be able to influence my design choices as well. :)
What I am looking for
I am looking for alpha testers for The Black Storm. It will be privately hosted, only playable when I am online, I just need people to provide suggestions as well as find bugs. I want to get a considerably large list of alpha testers so I can pop online at any point and get a few people to help me test online. I have yet to test any multiplayer capabilities, which is something extremely important to test during development.
What you get
You get to play what will (hopefully) become one of the best RPGs on SC2, and you get to be one of the first to play it! You will also get recognition for helping during the alpha stages. If you know what you are doing, or have any capability to help, you may also get the chance to help shape the game.
How to become a tester
You must have a NA SC2 account, you can either post below with your battletag, or post in this thread: http://us.battle.net/sc2/en/forum/topic/6521153103
Thanks for reading.
- Mash
0
The only reason I do not do this is that it is extremely laggy over BNet, from what I remember. If it is not too laggy, there is no harm in making a generic library for yourself and others.
0
Have come to the conclusion that text fields do not seem to change the signature at all, thus changing text fields in a bank seems not to throw any validation errors. Storing data as strings instead.
0
I am using Galaxy + + to develop a new map, as one of the first things I am investigating it is what the current practices are for storing bank files. It seems that signatures should be safe enough for my standards.
I've done some testing, but it seems that I can just go ahead and edit the bank files and the BankVerify function seems to pass without catching the edits...any reason for this?
Here is what I am doing:
Any help would be great, thanks.
0
@midiway: Go
I'd like to request this too, the editor itself keeps crashing on me, and I'd rather use my favorite text editor as opposed to yours. I can always find the ID's of units and stuff separately, so I really just need something to compile Galaxy+ + into regular Galaxy. ATM I can't even get my project to open in Galaxy+ +, would be so convenient if it were just a compiler :(
0
@zenx1: Go
To me this just means you don't like RPG games. You can choose the zoom level, but typically in RPG games your main character is the main center point of the screen; thus he is larger, and you see things from more of his perspective.
@Euchale: Go
I agree with the positioning, but it made the most sense for me based on a design standpoint to spread the UI around the screen. Ideally the user wouldn't have to move their eyes too much to see information, and luckily my UI is pretty simple so honestly there isn't that much movement yet. As it gets more complex with more information, sure, that might make it a bit complicated, and maybe some repositioning couldn't hurt.
0
The % is badly calculated. It can get stuck anywhere from 50%-100% depending on your map size. When it gets stuck, this is the part where it is actually uploading the map to the server (Blizz was lazy and didn't add a separate loading percentage for this). This is why you get the GATEWAY_DOWN error. Time it, you'll see it's two minutes.
If you are on Win7, check your upload speeds by going to the resource monitor, and if they are abnormally low, restart the editor and try again until you get higher rates. Also try restarting your computer. When I continually try and try it eventually works :)
0
@OneTwoSC: Go
As far as I know a double is not the same as a float or a real, the difference being the number of bits allocated in memory, but correct me if I'm wrong. I believe Blizzard calls it 'real' because this is a mathematical way of looking at it, and they will handle the size allocation on their own. Record and struct are pretty interchangeable, I've seen languages that call them structs and others that call them records. Same sort of deal.
I agree with the stuff about constants, after making a few dialogs myself I definitely found it much easier to tweak the numbers (especially with multiple buttons where you use formulas to determine positioning) with constants.
Good tutorial.
0
Looks great. I really like the UI, looking forward to this being released.
0
You can use a VPN program like Hamachi and save the file on a network folder. There are obvious security issues then but there are always workarounds.
You could also set up an FTP or such that you could always save to and download from to continue progress.
0
So far I've made it all myself, although a friend helped design one of the zones terrain, so I can't say I did everything on my own :).
In v.41 I've removed the chat box, instead it is an option. This is because the default chat is pretty much better than my system, and I need to rework how mine works, as far as text wrapping and text sizes go.
Also, the Minimap is zoomed into your character by default (again, this can be toggled) which gives you a closer look at what is near you.
Less of the UI overlaps now, but I definitely still need to make improvements.
I'll make a new video soon with some updated gameplay.
0
Just released v.41, so I want to bump this post and encourage people to try the public beta. You can play it on the US Battle.net servers, so please go ahead and give it a try and post your feedback here, or on www.ESORPG.tk.
Thanks.
0
I've hated doing anything with galaxy because of the lag, and I was annoyed by having to use third party tools for it, so this could be amazing.
Thanks for sharing.
I'd be interested in how you managed to fix the lag.
0
I've posted this on the US Custom Games forum in hope that something can be done:
There is currently a two minute time out limit when publishing a map. I have the second fastest internet package provided to me by Rogers, and upon testing can achieve upload rates of .65MB/s to California, US from Toronto, Canada.
According to those rates, I should be able to upload a file that is 5MB in under your 2 minute time limit, however I am unable to do so. By looking at the rates, it appears I upload to your server at 12kb/s....theres is absolutely no way I will ever finish a 5MB map in 2 minutes at 12 kb/s....something is wrong on your end.
Even if it is something on my end, two minutes is simply not enough to upload the maximum size map to your servers. A 10mb map (which is your current maximum) would take over .83MB/s upload rate, which is simply not going to happen for me.
Why are you penalizing large maps, and people with slow internet?
You clam to encourage the creation of custom content, yet this two minute limit is very discouraging. I am currently unable to publish anything, after trying many, many times. If it were my wish, I would be constantly updating my game, however if I have to try uploading for hours before I can actually succeed, how am I supposed to provide constant updates?
Please, do something about the limit.
P.S. If you don't think there is a time-out limit, create a new map, import a large image, and try to upload the map. As soon as it begins uploading, start a timer. Watch as it fails with GATEWAY_DOWN at exactly two minutes, time after time.
http://us.battle.net/sc2/en/forum/topic/1922569912
Support the thread if you think the limit should be removed.