How it works:
Player moves chooser (unit) to a point / region(whatever works). The desired unit to spawn via what the chooser has chosen then spawn at the players base(region) in the amount of 5 every X amount of seconds(10) and repeats until chooser leaves the point.
Then when the chooser leaves the point or region, the spawn mode for that unit stops (boolean changes to false I guess), and that's it. It would be reactivated if the chooser were to go back(or to a different unit point if they wish to spawn a different unit, which is the same spawn trigger, etc, etc)
NOTE: The variable names do NOT need to be the same. They don't really matter as of right now. Just chooser and unit1 spawn, unit2 spawn, etc..
The spawn trigger looks like this and works perfect:
Problem:
I've spent hours trying to figure out which triggers to use for which parts. Could anyone please help me out? Maybe create the triggers themselves and send the map to me so I could copy & past them / learn how to make em.
Or, contact me on skype? canadian.piro
Thanks!
I started making this map about 2 summers about now.. I pretty much got all of the "programming" done.
I just really need help getting the rest of the game finished. So far it mostly works for just 2 players. I need all of the triggers duplicated from 1 player, and then REmake so it works with player 3. Rinse and repeat until all 8 players are done.. It literally takes 2 hours to duplicate all of them for 1 more player. I've done soooo much work already, I really don't want to do this.. :(
All the triggers from warpgates, planet take overs, EVERYTHING.(There's about 50 planets, and I still need to add a few more once the beta launches. Also sectors after the beta launches.)
The game is basically like diplomacy. But in space... You'll understand once you see the map or if you've ever played diplo..
Once that's done there's really just a few more things to finish like the warp gates and the unit / upgrade market.
Once this is completed, it'll be ready to be launched into beta, and you can become well known! :D
haha, yes it does.. the weapon range and speed r good, the structure can move and turn odly enough... no move ability though.. but thena gain neither does the photon cannon. has the attack ability, has the missle turret weapon, has anti-orbit defences (bc laaser batery), Anti air, no the anti ground..
Its footprint placement or footprint pathing, anything related to footprint, pathing, mover and collide will solve
thnx bro! hey! i remember playing a game with u yesterday or so! lol hiii :D
also.. my um terran bio-domes, they have everything they need to shoot, but they don't, i made em tunable, but no movable, missile turret, gun, EVERYTHING.... kewlcrayon is helping me with my map.. but its not working.. =/
First of all, foul language is not needed, people will help be patient. This is not a chat room, people usually come by and check once a day, post and bump your post only if it falls off the first page.
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@Yaksmanofage: Go
Small problem... When a player chooses a unit to spawn, it needs to spawn at that players base. How would I go about this?
EDIT: Making the spawn points the player start locations, and set to spawn at players start location for player does NOT work.
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@Yaksmanofage: Go
What is the meaning of the apple and tree - haven under melee initialization? Also they're red.
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Thanks, I'll check it out!
Perfect! Now I just need to implement it. I'll let you know how I do.
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Thank youu!!!!
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I know what you're saying, and thanks, but that's not exactly what I'm asking for....
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How it works: Player moves chooser (unit) to a point / region(whatever works). The desired unit to spawn via what the chooser has chosen then spawn at the players base(region) in the amount of 5 every X amount of seconds(10) and repeats until chooser leaves the point.
Then when the chooser leaves the point or region, the spawn mode for that unit stops (boolean changes to false I guess), and that's it. It would be reactivated if the chooser were to go back(or to a different unit point if they wish to spawn a different unit, which is the same spawn trigger, etc, etc)
NOTE: The variable names do NOT need to be the same. They don't really matter as of right now. Just chooser and unit1 spawn, unit2 spawn, etc..
The spawn trigger looks like this and works perfect:
Also; A condition(I think..) needs to be added so they will only spawn if the player supply used is less than 150.
The despawn trigger looks like this:
Problem: I've spent hours trying to figure out which triggers to use for which parts. Could anyone please help me out? Maybe create the triggers themselves and send the map to me so I could copy & past them / learn how to make em. Or, contact me on skype? canadian.piro Thanks!
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Hey everyone,
I started making this map about 2 summers about now.. I pretty much got all of the "programming" done.
I just really need help getting the rest of the game finished. So far it mostly works for just 2 players. I need all of the triggers duplicated from 1 player, and then REmake so it works with player 3. Rinse and repeat until all 8 players are done.. It literally takes 2 hours to duplicate all of them for 1 more player. I've done soooo much work already, I really don't want to do this.. :( All the triggers from warpgates, planet take overs, EVERYTHING.(There's about 50 planets, and I still need to add a few more once the beta launches. Also sectors after the beta launches.)
The game is basically like diplomacy. But in space... You'll understand once you see the map or if you've ever played diplo..
Once that's done there's really just a few more things to finish like the warp gates and the unit / upgrade market.
Once this is completed, it'll be ready to be launched into beta, and you can become well known! :D
0
haha, yes it does.. the weapon range and speed r good, the structure can move and turn odly enough... no move ability though.. but thena gain neither does the photon cannon. has the attack ability, has the missle turret weapon, has anti-orbit defences (bc laaser batery), Anti air, no the anti ground..
i rly dunno whats wrong..
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THERE ARE NO ATTACHED FILES, JUST CODE!
HELPPPPPPPPPP
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??
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thnx bro! hey! i remember playing a game with u yesterday or so! lol hiii :D
also.. my um terran bio-domes, they have everything they need to shoot, but they don't, i made em tunable, but no movable, missile turret, gun, EVERYTHING.... kewlcrayon is helping me with my map.. but its not working.. =/
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thnx brah, rep ya up c:
anyone happen to know where to change the building placement requirements? (so starport can be build without ground)
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hey, howcome that when i click to download the library, it just shows a bunch of code?
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@xXPwnerOfNoobsXx: Go
someone plz reply, i need this asap
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I want to do want the title says, but i can't figure it out.. what triggers should i use?? (about 13 seconds into game)
FKING SC2 EDITOR OMFG, SO CONFUSING