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    posted a message on Infested Tychus?

    Bump

    Posted in: Requests
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    posted a message on Infested Tychus?

    Well I guess some people here do have 3DSMax since some models are made =) In some map projects there are some amazing models. So if someone wishes to join me in this project for the models, just let me know.

    Posted in: Requests
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    posted a message on Infested Tychus?

    Hi, I dont know if it's been made already, but I'd need an Infested version of Tychus and Raynor if someone has time for that.

    What I would need to be perfect is:

    - Rifle and Snipe Raynor, both having throw grenade and walk slow (from the Marine) animations. A reload animation (basic one) and maybe a shoot&walk animation (Rifle Ray only) would be really gz. They should also support team color.

    - Tychus model with closed helmet and no funky tatoo (or Raynor/Marine holding his chaingun). The animations should be walk slow, reload and throw grenade in addition with the basics (walk/shoot/stand/etc). Dont need shoot&walk on this one.

    - Infested versions of those three chars. That should be just like the Infested Marine compared to the Marine (I could even use the Infested Marine as Infested Rifle Raynor if it had throw grenade). They should have throw grenade animation, reload and shoot&walk for Rifle one, and walk kinda weird like the Infested Marine does.

    If some of these stuff are too complicated, you can forget the walk slow and the reload animations. Team color isnt really important, but I need Raynor and Tychus to be the same color.

    If anyone has already made one on those, please tell me where I can find it, or if you are willing to do it, I will for sure credit you in my map. There is absolutely no rush though, this map aint done yet, it's gonna take me quite a time x)

    Thanks for any kind of info/help :)

    Edit: Ofc I dont expect anyone to make these models before I make the map, I'd just like to know that some people are willing to do the models after the map is done. If not, I'll change my idea of the map :)

    Posted in: Requests
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    posted a message on Use more than 8 tiles

    Yeah, well, I could ve used a 9th texture, but it's no big deal. Anyway, I might change one or two textures later, I'll decide which to keep then. I'll look at Element TD, thanks =)

    Posted in: Terrain
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    posted a message on Use more than 8 tiles

    Simple question: is that possible?

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #31: Before & After

    @joecab: Go

    Nice work! I was wondering: how did you make those craters? Is that a terrain object?

    Posted in: Terrain
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    posted a message on Changing the color of a doodad

    Hm, I gave it a try, but it seems I didn't do it properly... I'll have to work on that later

    Posted in: Artist Tavern
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    posted a message on Changing the color of a doodad

    Hi.

    What I wanna do is changing the color of a doodad, char archway, for it to match that of Mar Sara cliffs. I noticed that the textures of this archway and of thoses cliffs are quite the same, however the doodad is too dark. I tried applying a color to it, but it seems that the color is only added, so it won't get any lighter.

    I was wondering if I could apply the Mar Sara cliffs texture to the doodad, or just export the archway texture, modify it, and import it back in?

    I believe that is it possible to modify the texture, but I don't know how, so maybe one of you guys could tell me where to find the texture, how to export it, and how to modify it with Photoshop? I can handle the recoloring :)

    Of course, if there is a simpler way to do it, such as applying the cliff texture to the doodad, it's cool, but I doubt it...

    Posted in: Artist Tavern
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    posted a message on Imported unit does not show up correctly in game

    @Triceron: Go

    Yup. And the models in Assets/Models

    Posted in: Artist Tavern
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    posted a message on Imported unit does not show up correctly in game

    Hi everyone. I imported a dragoon model in my map, I made a unit of it, the unit shows up correctly in the editor, but when I test the map, the dragoon is all white and shiny instead of yellow-brown. The model is from the SC1 project, I exported the .m3 .dds files from it. What didn't I do right?

    Posted in: Artist Tavern
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    posted a message on Custom Lighting

    @Telthalion: Go

    :'(

    Ok then maybe it is possible to set the lighting to zero, so that the map is completely dark, and then I set up lamps so light the inside, and er... very high and strong lamps outside to simulate stars x) I believe it is possible to create local lightine effects (lamps), ain't it?

    Posted in: Miscellaneous Development
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    posted a message on Custom Lighting

    Bump

    Posted in: Miscellaneous Development
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    posted a message on Custom Lighting

    Hi everyone. I have some trouble creating a "custom lighting" system. Let me explain: There are different zones on my map, and each zone should be lighted in a different way. See, this is a FPS map, and a player who is in a building shouldn't see the same way as a player who is outside. I can easily change the lighting of the game, but what I want is to have different lightings over different areas, or being able to set a custom lighting for each different player. Is that even possible? If it is, how can I get it working? Thanks for your help =)

    Posted in: Miscellaneous Development
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    posted a message on RPG Map with Dungeon

    Wow... That's pretty impressive! I'd like to ask you something: would you accept to upload it so I can check it out in the editor? It's not about stealing you or modify the map or anything, I'd just like to get inspired and see more details and techniques. But no problem if you don't want to

    Posted in: Project Workplace
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    posted a message on [Solved] Hide health bars

    Hi. I am wondering if it is possible to hide a unit's health bar but to keep its selection circle at the same time? I've searched through triggers but I didn't find anything. Thanks for your help =)

    Posted in: Triggers
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