Is it possible to increase the amount of units are trained? For example if I have the resources to build 1 marine it will train it, but instead of just 1 marine coming out can 5 come out?
I'm having trouble with my starting map vote, which picks a player who wants to play as the enemy. My trouble is I don't know how to do the rest of the advanced part.
So it works like this. >Map Starts
-30 second timer display on the right
-Vote pop up: Do you want to play as Hunter?
Answers: Yes or No
What I can't figure out is, I have 10 players on the map so how do I get it to randomly pick a player from the list of players who voted yes to play as the team Hunter at the end of the 30 seconds.
I have it all in my head but don't know how to script it properly. Player 8 is Hunter = True, create unit "Hunter" at point "Spawn Hunter".
Player 1 (1-10 who didn't get picked as "Hunter" or voted "No") is Hunter = False , create unit "SCV" at point "Player 1 Spawn"
I think I have a good map idea if I can get this part to work, everything else is done with my buildings, minerals etc. If anyone could help me I'm more than willing to post credits for the help when the map is released.
In the lobby before they start the game, There will be Normal and Hard to choose from. I would like to use different scripts for each mode, to make them harder.
I am working on my first map which is a creep spawning map. But I can't seem to find a way to run triggers depending on the difficulty the player has selected. For Example I have Normal and Hard, I would like to have it setup like If Difficulty = Normal Then run trigger Normal Spawns & Stop or Pause trigger Hard Spawns, If Difficulty = Hard, Then run trigger Hard Spawns & Stop or Pause trigger Normal Spawns.
Ive been going through the scripts for awhile and haven't made any progress. Could anyone help me out please?
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Is it possible to increase the amount of units are trained? For example if I have the resources to build 1 marine it will train it, but instead of just 1 marine coming out can 5 come out?
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I'm having trouble with my starting map vote, which picks a player who wants to play as the enemy. My trouble is I don't know how to do the rest of the advanced part. So it works like this. >Map Starts -30 second timer display on the right -Vote pop up: Do you want to play as Hunter? Answers: Yes or No
What I can't figure out is, I have 10 players on the map so how do I get it to randomly pick a player from the list of players who voted yes to play as the team Hunter at the end of the 30 seconds.
I have it all in my head but don't know how to script it properly. Player 8 is Hunter = True, create unit "Hunter" at point "Spawn Hunter". Player 1 (1-10 who didn't get picked as "Hunter" or voted "No") is Hunter = False , create unit "SCV" at point "Player 1 Spawn"
I think I have a good map idea if I can get this part to work, everything else is done with my buildings, minerals etc. If anyone could help me I'm more than willing to post credits for the help when the map is released.
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Thanks for the info.
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Where can I post for help with some stuff I'm having trouble figuring out.
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@Airolden: Go
In the lobby before they start the game, There will be Normal and Hard to choose from. I would like to use different scripts for each mode, to make them harder.
0
I am working on my first map which is a creep spawning map. But I can't seem to find a way to run triggers depending on the difficulty the player has selected. For Example I have Normal and Hard, I would like to have it setup like If Difficulty = Normal Then run trigger Normal Spawns & Stop or Pause trigger Hard Spawns, If Difficulty = Hard, Then run trigger Hard Spawns & Stop or Pause trigger Normal Spawns.
Ive been going through the scripts for awhile and haven't made any progress. Could anyone help me out please?