• 0

    posted a message on Problem: Creating a Boss Fight

    @EuYaz: Go

    I'm just getting started with triggers myself, so I can't give you much, but I think what you want to use are "If then else" actions. If you create a new action and search for if then, it'll show up. In the If part you want to use "comparison" then for "value 1" you want to find "unit properties" then set your operator to equal or less than, for value 2 set the amount you want and then set up your actions in the "then" section.

    sorry if thats a bit confusing, I would highly recoment watching GalaxyEditorTutorial's tutorials:

    http://www.youtube.com/user/GalaxyEditorTutorial#p/u/57/q0KFo_S3C-8

    They are some basic stuff that no mapper should be without = D

    Hope that helps.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Reactor/Tech Lab Active/Inactive

    I'm having trouble finding anywhere in the editor to control the change an addon between an active and inactive state(ie when it has a building attached or not)

    What I'm trying to do is have a reactor (stand alone, not attached to anything) be lowered by default and then raise after it has taken so much damage.

    I've looked through the morph abilities and have been unable to find any way to control this action.

    Any help will be greatly appreciated.

    Posted in: Miscellaneous Development
  • To post a comment, please or register a new account.