Holy carp! IT WORKS!!! So the trick this whole time was that for whatever reason it doesn't work in a mod, I have to import it by hand for any individual map I want it in.
Thanks for the response Unhunted911x. Alright so I remade my texture, and learned how to use alpha channels in the span of a few hours(pretty productive night if I do say so myself!) and imported it into the editor.
It simply ignores me.
Ideas? Is there perhaps a way to delete the original in a mod file so it can't revert back or something?
Also, tried simply replacing the miras merc decal with my own without renaming it. Again, looks fine in editor, when I run Test Document, game crashes and I get an error report.
Then tried making my own texture entry. Add Object "decal_terran_ued" / Based On "CTexture" / Field Values "Set to Parent Values". And again, it loads fine in the editor, there's my very own UED emblem smiling at me, run Test Document and BOOM, StarCraft 2 crashes and another error report which I can't make heads or tails of no matter how much I angrily mutter and squint.
So I've been making my own U.E.D. focused mod for a campaign I'm working on and have been successful so far despite this being my first serious attempt at using the StarCraft 2 Editor, except for one fatal snag. I can't get my custom Faction Decal to work. I've scoured the internet for a tutorial but to no avail.
No matter what I do it refuses to show up in the list of available decals in Player Properties. I figure it must be something wrong with the image itself since even replacing one of the default decals with mine makes it disappear from the PP list.
And to be honest I'm not totally surprised, all I did was dl a .png file from starcraft wiki, resize it to 256x256 like the default decals and save it as a .dds using the NVIDIA plugin, I didn't look too closely at the plugin options because I wasn't sure what I even needed or wanted to set for it to work (I've only ever used it to edit normal maps for medieval 2 total war, and then there was a list of specific settings I had found).
So I was wondering, what am I doing wrong, is there some specific set of options in the NVIDIA dds format plugin I have to set? Am I just missing something totally obvious?
Any help is greatly appreciated.
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@GnaReffotsirk: Go I followed this tutorial to the letter. http://www.sc2mapster.com/forums/resources/tutorials/31227-import-models-m3-and-textures-dds-for-noobs-text-tutorial/ And I mean to the letter. One thing about this editor that hasn't improved all that much over the years is how finicky it is about certain things!
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So can someone tell me what I'm doing wrong?
I'm trying to import SoulFilcher's royal guard marine, but I keep getting a blue model.
I put the .md3 in
'StarCraft II\Ed\Assets\Units\Terran\Royal Guard'
and all the .dds in
'StarCraft II\Ed\Assets\Textures'
I import, and save, and no luck.
And I've tried the save then exit and reload trick, but that didn't work either.
Any help is appreciated!
EDIT: Nevermind! Hehe, been awhile since I've used editor. IGNORE ME
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@Tempus35: Go
Holy carp! IT WORKS!!! So the trick this whole time was that for whatever reason it doesn't work in a mod, I have to import it by hand for any individual map I want it in.
Help= GREATLY appreciated!
0
@Unhunteds911x: Go
Thanks for the response Unhunted911x. Alright so I remade my texture, and learned how to use alpha channels in the span of a few hours(pretty productive night if I do say so myself!) and imported it into the editor.
I replaced the Mira's Mercs decal with mine including renaming it. http://img440.imageshack.us/i/uededitor1.jpg/
And much to my pleasure I choose it in player properties and there she is. http://img80.imageshack.us/i/uededitor2.jpg/
But, when I load up my test map ingame... http://img571.imageshack.us/i/uededitor3.jpg/
It simply ignores me. Ideas? Is there perhaps a way to delete the original in a mod file so it can't revert back or something?
Also, tried simply replacing the miras merc decal with my own without renaming it. Again, looks fine in editor, when I run Test Document, game crashes and I get an error report.
Then tried making my own texture entry. Add Object "decal_terran_ued" / Based On "CTexture" / Field Values "Set to Parent Values". And again, it loads fine in the editor, there's my very own UED emblem smiling at me, run Test Document and BOOM, StarCraft 2 crashes and another error report which I can't make heads or tails of no matter how much I angrily mutter and squint.
0
So I've been making my own U.E.D. focused mod for a campaign I'm working on and have been successful so far despite this being my first serious attempt at using the StarCraft 2 Editor, except for one fatal snag. I can't get my custom Faction Decal to work. I've scoured the internet for a tutorial but to no avail.
No matter what I do it refuses to show up in the list of available decals in Player Properties. I figure it must be something wrong with the image itself since even replacing one of the default decals with mine makes it disappear from the PP list.
And to be honest I'm not totally surprised, all I did was dl a .png file from starcraft wiki, resize it to 256x256 like the default decals and save it as a .dds using the NVIDIA plugin, I didn't look too closely at the plugin options because I wasn't sure what I even needed or wanted to set for it to work (I've only ever used it to edit normal maps for medieval 2 total war, and then there was a list of specific settings I had found).
So I was wondering, what am I doing wrong, is there some specific set of options in the NVIDIA dds format plugin I have to set? Am I just missing something totally obvious? Any help is greatly appreciated.