Ah he used doodads. Guess that's better then nufing. Thanks for your helps.
Btw, blizz fails! =(
Using object data to do anything fails cause I would have to make a new actor or w/e for each value I would want. So freaking stupid. Hate blizz for messing with a good thing. /end rant
How to raise cliff levels and stuff with triggers? Hills/cliffs w/e, why can't I find any triggers for them? Sc2 trigger editor is starting to piss me off, it has less options then wc3 had! Please tell me i'm just missing it!
When looking at other behaviors that blizzard has made, the behaviors have things like actors/effects/ or other things attached to them, but how do I attach my own things to stuff?
Whenever my characters jump up over a cliff, they bob at one point before fixing themselves. I have tried multiple things to fix this, but none seem to work.
Any clues?
Unit - Change Triggering Unit height to ((((Height of Triggering Unit) + Initial Height) - NextHeight) + (Velocity - (CliffNext - CliffBefore))) over 0.0 seconds
Haven't read since this so maybe it has gotten a answer, but I'm pretty sure the no variable, no trigger names is from protecting your map. Did you ever do that?
Not that I mind taking blizzards money (I'm such a shoe in! ahahahahahahhahaa)... but doing this right after the game released... making map makers hold their maps back from the public for a month or two, that's kinda stupid....
0
@RodrigoAlves: Go
What a childish thought. Get grounded, then play to your hearts content!~ After all, the fool grounded you to your room! hahahahahahahha =D
0
@Molsterr: Go
to-shay
0
@Skittles17: Go
Ah he used doodads. Guess that's better then nufing. Thanks for your helps.
Btw, blizz fails! =( Using object data to do anything fails cause I would have to make a new actor or w/e for each value I would want. So freaking stupid. Hate blizz for messing with a good thing. /end rant
0
@Molsterr: Go
Then explain his? http://forums.sc2mapster.com/development/project-workplace/2407-helrals-random-dungeon-map/ I opened his map and I don't see any thing he's doing other then setting variables... but he said that the walls and everything are randomly generated.... @.@
0
How to raise cliff levels and stuff with triggers? Hills/cliffs w/e, why can't I find any triggers for them? Sc2 trigger editor is starting to piss me off, it has less options then wc3 had! Please tell me i'm just missing it!
0
@Skittles17: Go
Feel free to ask questions if you don't understand my question.... I really want this to be answered.
0
When looking at other behaviors that blizzard has made, the behaviors have things like actors/effects/ or other things attached to them, but how do I attach my own things to stuff?
0
You don't really start lagging noticeably til 250-300 latency from what I have seen in fps games.
0
I made something in photoshop and the center that I left transparent is white in game, what's up with that? Any way to fix it?
0
@Skittles17: Go
Any clues?
0
Space Diablo
0
Whenever my characters jump up over a cliff, they bob at one point before fixing themselves. I have tried multiple things to fix this, but none seem to work. Any clues? Unit - Change Triggering Unit height to ((((Height of Triggering Unit) + Initial Height) - NextHeight) + (Velocity - (CliffNext - CliffBefore))) over 0.0 seconds
Formula more or less.
0
@martinolsson: Go
Haven't read since this so maybe it has gotten a answer, but I'm pretty sure the no variable, no trigger names is from protecting your map. Did you ever do that?
0
@TheAlmaity: Go
I doubt it.
Where do you see that? I didn't see that in any of the rules... (Didn't look that hard either!)
0
Not that I mind taking blizzards money (I'm such a shoe in! ahahahahahahhahaa)... but doing this right after the game released... making map makers hold their maps back from the public for a month or two, that's kinda stupid....