I will run another test today. I didnt manage to fix any of the bugs, since its really hard to know what caused them. However now I added a system that should help me detect the bugs a bit better and I also changed some of the spells cooldowns.
Here I will explain how the combat system curently works (might help testers).
You have 4 basic spells:
Slash - Basic attack, fast cooldown, small stun (this might be abusable with stun, not sure)
Strong Attack - Sends enemies flying, medium cooldown, medium stun
Leap - Basic jump spell, medium cooldown
Vanish - Counter/evansive spell, longest cooldown (5sec). If your enemy is near you will teleport behind him, otherwise it works like normal blink.
- If you use vanish after leap, you will teleport behind enemy and be on the same height. If you are in ground while using vanish, you will only teleport behind enemy, but you wont be at the same height as the enemy.
Combos:
Slash + Slash + Slash = two basic attacks and third attack is aoe knockback/stun.
Vanish + Slash = thunderstrike, hero moves in straight line damaging enemies infront of the hero.
Slash + Slash + Strong Attack = thunderstrike (extremely hard to hit with this...might need improvement, ideas welcome).
Leap + Slash = Aerial thunderstrike, damages enemies that are in air.
Slash + Leap + Slash + Strong attack + Slash (Slashes wont do damages but are used to make knockback spell after strong attack)
The combos should be easier to understand after you have tested it. It would be nice to get some ideas how to improve. Atleast the Slash/slash/Strong attack combo is a bit weak at the moment.
The first test today will be 16.00 GMT. If people are interested.
you can add: burne, code 478 as friends. If you want to test and give feedback.
I might also host another game later...We will see.
2) I dont like upgrading creeps in AoS map. I want to buy stuff and update my hero. There were some maps in wc3 where you could buy units that spawn and some maps did it pretty well (the bought units were only units that spawn for the team and when you bought it it was permanent spawning unit). So no I dont want to upgrade creeps. Who cares about the creeps? I would find it more anoying than fun if creeps become harder to kill the longer the game goes (especially if both teams manage to upgrade evenly).
3) Havent played league of legends. Sounds promising, alltought really poor description.
The first test was a success in my opinion. There was only 1 bug that I saw. It was only 1v1, but its pretty much what I wanted.
so Thx for the help.
Next test will be after I make some changes and when people want to test it. I quess I also want to show the map when there are livestreams playing custom games.
Map is propably going to be ready for testing today. So expect hearing invitations soon. You can add burne on bnet as friend if you want to test the map. I will post more info when the map is ready.
Things I still need to do before testing:
Add stun to spells (shouldnt be hard)
Camera system (This is a bit painfull...dunno if I can make it, since I have no idea how)
Add bounds to map. You will propably die if you go out of bounds.
Things done today (ready):
+ Revive system
+ Leaderboard
Thats about it. I hope nobody expects too much from the test. My quess is that the map will be quite buggy and you might get stuck in the air sometimes. The spells work fine on single player, but multiplayer will be the true test. Testing will propably be run couple of times if the map is playable.
Iv added (-reset) command to fix the stuck problems tought. So it shouldnt be a game over when you are stuck.
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Looks totally awesome. I wish it would be multiplayer (the sad thing would be you couldnt use ff music or name :/).
Anyway gl with the project
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whats up with these hiding things?
I dont find it any fun at all to sit around doing nothing.
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Waiting for more people to come! Im online on bnet. first ones to come get to play!
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I managed to test it 1v1 and fixed few things.
Fixes
Next test will be in 30mins. Everyone is invited! EU area!
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Ill wait couple more mins if anyone wants to test the map.
Everyone is invited!
-*edit*
-*Ill try hosting again in 2 hours.
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Testing starting again soon, if someone is interested...I would prefer 3 people.
Ill be online, and you can find contact info below or from the project thread.
So message/join asap!
Project thread: http://forums.sc2mapster.com/development/project-workplace/8621-combo-arena-working-title/#p11
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I doubt you are allowed to host pokemon maps in bnet, so it would be kinda waste trying to make pokemon map.
copyrights :/
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I will run another test today. I didnt manage to fix any of the bugs, since its really hard to know what caused them. However now I added a system that should help me detect the bugs a bit better and I also changed some of the spells cooldowns.
Here I will explain how the combat system curently works (might help testers).
You have 4 basic spells:
- If you use vanish after leap, you will teleport behind enemy and be on the same height. If you are in ground while using vanish, you will only teleport behind enemy, but you wont be at the same height as the enemy.
Combos:
Some of the combos can also be linked together. few examples:
The combos should be easier to understand after you have tested it. It would be nice to get some ideas how to improve. Atleast the Slash/slash/Strong attack combo is a bit weak at the moment.
The first test today will be 16.00 GMT. If people are interested.
you can add: burne, code 478 as friends. If you want to test and give feedback.
I might also host another game later...We will see.
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1) Dont like it
2) I dont like upgrading creeps in AoS map. I want to buy stuff and update my hero. There were some maps in wc3 where you could buy units that spawn and some maps did it pretty well (the bought units were only units that spawn for the team and when you bought it it was permanent spawning unit). So no I dont want to upgrade creeps. Who cares about the creeps? I would find it more anoying than fun if creeps become harder to kill the longer the game goes (especially if both teams manage to upgrade evenly).
3) Havent played league of legends. Sounds promising, alltought really poor description.
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The first test was a success in my opinion. There was only 1 bug that I saw. It was only 1v1, but its pretty much what I wanted.
so Thx for the help.
Next test will be after I make some changes and when people want to test it. I quess I also want to show the map when there are livestreams playing custom games.
gg
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allrighty if you are online and want to help now
add: burne, code 478 as friends. We will play as soon as someone wants/is online.
or add your info here and ill ad you....
if nobody is interested I quess ill try again tomorow
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Testing starting again soon, if someone is interested...I would prefer 3 people.
Ill be online, and you can find contact info below or from the project thread.
So message/join asap!
Project thread: http://forums.sc2mapster.com/development/project-workplace/8621-combo-arena-working-title/#p11
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I hope to see the final fantasy map. Hopefully it will come someday and be as good as the ff games!
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Map is propably going to be ready for testing today. So expect hearing invitations soon. You can add burne on bnet as friend if you want to test the map. I will post more info when the map is ready.
Things I still need to do before testing:
Things done today (ready):
+ Revive system
+ Leaderboard
Thats about it. I hope nobody expects too much from the test. My quess is that the map will be quite buggy and you might get stuck in the air sometimes. The spells work fine on single player, but multiplayer will be the true test. Testing will propably be run couple of times if the map is playable. Iv added (-reset) command to fix the stuck problems tought. So it shouldnt be a game over when you are stuck.
testing will be in EU area.