I do agree school is 99% bullshit for me...I feel sad wasting 3 years on horrible school that doesnt teach anything. And now I got 1 more year yet and I cannot think a single thing I could use in worklife that I have "learned" from school.
and that 1% of school has teached me basics of maths which is really useful for making formulas in mapping...thats about it ;D .
Just also read that some random schools principal had used 10 000€ on work trip a year...riiiiiight (and he didnt even have to make reports or anything).
And since school is so bullshit Im highly demotivated even to finish it...but I guess Ill have to summon some mystic energy to give me strength.
Also Iv become supper lazy after working with bullshit job in summer...with shitty pay...Im so depressed :(
Well after brainstorming again with ducky. New combat system is being developed again. Its pretty similar to the current system but allows movement. Again it will require testing before I can be certain if Im happy with it.
Probly gona be like:
Ground combos as their own
Air combos as their own
Vanish combos as their own, or neutral move, or resets combo and evades
Hmm perhaps Ill allow vanish and you can execute xStrike/TigerStrike, whatever you want after.
I know this will most likely not make any sense to you, but after I get the system ready Ill make new video. Depending how much time im gona spend on this its probly gona be 1-4 days before new video.
I prefer PvP and the system is more suitable for that, but whatever I might just show this and think if I could still make it better.
The roach AI is pretty stupid. They wander around shooting poison balls and burrow every now and then. It does give a deceng chalenge as a basic creature, but its not too much fun.
I will most likely go with our ideas we talked before. Just not 100% sure of my ideas and firstly I have to test them out...I might not do the tutorial for today since I think there are other things I wana do first.
so RPG style perhaps. Tutorial/training optional at start, you can also enter there from town.
At start some simple quest, like killing a few zerglings, perhaps after that you can choose whatever you want to do.
Tournaments could be how you can PvP and ability duel someone.
So this is kinda like hunterscraft 2 :D...but I will most likely change things If I see they are not fun.
Tutorial v4 is almost ready. You want a video from it? or shall I try to get more stuff before making another repeative video -_-
I just hope ducky accepts it this time, he can be so cruel :D (I need you to test it sometime again).
And I wish people would give me PROPER FEEBACK. Im so tired of hearing "its fun", "its cool", "I like the concept"....
Just tell me if its crap. Tell why you like it, why you dont like it! Good measurement if you like it is, would you play it again? I know there is still so much to do and ducky has helped A LOT by contributing ideas and giving feedback. But overal the battle system most likely wont change dramatically (just not sure about tier2 combos yet). There might be PvE, PvP, Tournaments, RPG elements...as the first combo arena had 3 heroes its not impossible that I would even add more to this too...
Does anyone else think dogmai sounds more like blizzard fanboy than actually bringing up good arguments?
Sure if someone would make a map like DOTA in wc3, if it would reach similar popularity sure they would throw fixes for sc2 just for that map, like they patched wc3 just to fix DOTA bugs. Other than that...the map quality doesnt matter to blizzard, its all about the money they can gain from it.
The main problem aint the editor. Its the bnet and every aspect of it...everything is done like shit pretty much.
As for the editor. You say complexity is required for more power. Could someone explain why do we need actors and models as different tabs as atleast I have ALWAYS needed actor when im playing with models...thus they could be just their own thing. I really liked the way wc3 handled models. You just take it and its good to go (and you could still play around with it).
Site operations, rockers, could be as their own gategory and even they seem to have so many fields which I have tried of using but seem to have no purpose...dunno whats up with that...I guess they just want to have so freakin many options even though they dont do anything.
same goes for sounds and stuff....I think they could be combined with actors...and just make all those fields that nobody uses for 90% of the time hidden as normal and open when wanted....
Very nice of you mephs. Im not really interested on it though. I want to create my own stuff, but perhaps I will take a look since I could probly learn a lot from it.
hopefully we will see some awesome smash maps! :)
OH AND...make a tutorial for those protoss sound styles and zerg styles too? that would be so awesome...I tried to do it myself (im not native english speaker so it becomes hard to do it with protoish style :( ), but still I would like to try if I knew how....
I got interested in the idea of making AI you can play against. But my systems is so bad I need to modify triggers a quite a lot for this to happen...just hoping I dont mess anything up.
When I was trying to make a custom unit I couldnt attach stuff to it....any idea why is this? Iv been wondering this for so long, but I just duplicate units since my self made units dont allow such a thing :/
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I do agree school is 99% bullshit for me...I feel sad wasting 3 years on horrible school that doesnt teach anything. And now I got 1 more year yet and I cannot think a single thing I could use in worklife that I have "learned" from school.
and that 1% of school has teached me basics of maths which is really useful for making formulas in mapping...thats about it ;D .
Just also read that some random schools principal had used 10 000€ on work trip a year...riiiiiight (and he didnt even have to make reports or anything).
And since school is so bullshit Im highly demotivated even to finish it...but I guess Ill have to summon some mystic energy to give me strength.
Also Iv become supper lazy after working with bullshit job in summer...with shitty pay...Im so depressed :(
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Congratulations.
I shall celebrate this great event by going to bed. good night! sweet dreams!
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Well after brainstorming again with ducky. New combat system is being developed again. Its pretty similar to the current system but allows movement. Again it will require testing before I can be certain if Im happy with it.
Probly gona be like:
Hmm perhaps Ill allow vanish and you can execute xStrike/TigerStrike, whatever you want after.
I know this will most likely not make any sense to you, but after I get the system ready Ill make new video. Depending how much time im gona spend on this its probly gona be 1-4 days before new video.
0
I prefer PvP and the system is more suitable for that, but whatever I might just show this and think if I could still make it better.
The roach AI is pretty stupid. They wander around shooting poison balls and burrow every now and then. It does give a deceng chalenge as a basic creature, but its not too much fun.
Couple bugs on the spells too. Will fix later.
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Upload them to the site and I might take a look.
You can upload them after making the post and the editing -> attachments....weird right?
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@DuckyTheDuck: Go
I will most likely go with our ideas we talked before. Just not 100% sure of my ideas and firstly I have to test them out...I might not do the tutorial for today since I think there are other things I wana do first.
so RPG style perhaps. Tutorial/training optional at start, you can also enter there from town.
At start some simple quest, like killing a few zerglings, perhaps after that you can choose whatever you want to do.
Tournaments could be how you can PvP and ability duel someone.
So this is kinda like hunterscraft 2 :D...but I will most likely change things If I see they are not fun.
0
Tutorial v4 is almost ready. You want a video from it? or shall I try to get more stuff before making another repeative video -_-
I just hope ducky accepts it this time, he can be so cruel :D (I need you to test it sometime again).
And I wish people would give me PROPER FEEBACK. Im so tired of hearing "its fun", "its cool", "I like the concept"....
Just tell me if its crap. Tell why you like it, why you dont like it! Good measurement if you like it is, would you play it again? I know there is still so much to do and ducky has helped A LOT by contributing ideas and giving feedback. But overal the battle system most likely wont change dramatically (just not sure about tier2 combos yet). There might be PvE, PvP, Tournaments, RPG elements...as the first combo arena had 3 heroes its not impossible that I would even add more to this too...
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@DogmaiSEA: Go
So I guess I should make dota2 then. That should solve our problems! (dont worry guys it will be done in 5 years!)
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@DogmaiSEA: Go
so...I guess icefrog invented bnet 2.0 since you said blizzard will listen to us if we make high quality maps...
as said before...you just dont get it...creating dota did not affect custom game system/bnet AT ALL....so where you come up with this shit?
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Does anyone else think dogmai sounds more like blizzard fanboy than actually bringing up good arguments?
Sure if someone would make a map like DOTA in wc3, if it would reach similar popularity sure they would throw fixes for sc2 just for that map, like they patched wc3 just to fix DOTA bugs. Other than that...the map quality doesnt matter to blizzard, its all about the money they can gain from it.
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@EternalWraith: Go
The main problem aint the editor. Its the bnet and every aspect of it...everything is done like shit pretty much.
As for the editor. You say complexity is required for more power. Could someone explain why do we need actors and models as different tabs as atleast I have ALWAYS needed actor when im playing with models...thus they could be just their own thing. I really liked the way wc3 handled models. You just take it and its good to go (and you could still play around with it).
Site operations, rockers, could be as their own gategory and even they seem to have so many fields which I have tried of using but seem to have no purpose...dunno whats up with that...I guess they just want to have so freakin many options even though they dont do anything.
same goes for sounds and stuff....I think they could be combined with actors...and just make all those fields that nobody uses for 90% of the time hidden as normal and open when wanted....
its probly just me though...
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Very nice of you mephs. Im not really interested on it though. I want to create my own stuff, but perhaps I will take a look since I could probly learn a lot from it.
hopefully we will see some awesome smash maps! :)
OH AND...make a tutorial for those protoss sound styles and zerg styles too? that would be so awesome...I tried to do it myself (im not native english speaker so it becomes hard to do it with protoish style :( ), but still I would like to try if I knew how....
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@DogmaiSEA: Go
Well thats just retarded logic.
you just dont get it...
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From stupid mind...whole body suffers.
I got interested in the idea of making AI you can play against. But my systems is so bad I need to modify triggers a quite a lot for this to happen...just hoping I dont mess anything up.
0
When I was trying to make a custom unit I couldnt attach stuff to it....any idea why is this? Iv been wondering this for so long, but I just duplicate units since my self made units dont allow such a thing :/