I need help with a trigger. I need a trigger where lets say player red enters region 1 with a helion and a SCV. Both these units will be removed then replaced with one lets say Thor.
I failed kinda hard. i was able to make a single unit get replaced but not 2 specific units enter the same region and get replaced.
I need help with my trigger. I looked around and got some stuff to work.
I want a specifik unit to spawn when a specifik unit enter a region. But only if that player can afford the transformation.
This is what i have done.
- Event
Unit - Any Unit Enters Region 036
- Condition
(Unit type of (Triggering unit)) == SCV
- Actions
Unit - Create 1 Hellion for player (Triggering player) at Point 002 facing (Position of (Triggering unit)) (No
Options)
Unit - Remove (Triggering unit) from the game
-----
So this is basicly the spawn. But i need help to make some kind of condition that he can only switch from SCV to the helion if he has 5000 minerals. Can you guys help me out with that because im pretty much stuck.
0
I need help with a trigger. I need a trigger where lets say player red enters region 1 with a helion and a SCV. Both these units will be removed then replaced with one lets say Thor.
I failed kinda hard. i was able to make a single unit get replaced but not 2 specific units enter the same region and get replaced.
0
Hello everyone. im pretty much a noob that is trying to learn. I am doing a map for SC2. But i need help with one trigger
What i want the trigger to do: When lets say 3 SCV enters region 1. They should transform into 1 helion
I want the same zone to have another trigger that if 1 helion and 1 siege tank enters the zone. they should transform into 1 Thor
Thanks
0
Thanks alot m8 for the fast respons :)
0
I need help with my trigger. I looked around and got some stuff to work. I want a specifik unit to spawn when a specifik unit enter a region. But only if that player can afford the transformation.
This is what i have done.
- Event
Unit - Any Unit Enters Region 036
- Condition
(Unit type of (Triggering unit)) == SCV
- Actions
Unit - Create 1 Hellion for player (Triggering player) at Point 002 facing (Position of (Triggering unit)) (No Options)
Unit - Remove (Triggering unit) from the game
-----So this is basicly the spawn. But i need help to make some kind of condition that he can only switch from SCV to the helion if he has 5000 minerals. Can you guys help me out with that because im pretty much stuck.
Thanks