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    posted a message on Making a unit cliff jump while being attacked
    Quote from Chrinux: Go

    @noxns: Go

    You can try going into the data editor for the unit and modify Movement - collision and uncheck ground.

    That makes it so that the unit just walks over the cliffs (regardless of if he is currently being shot or not) - it's an improvement, but I want it to only happen when the unit is getting shot.

    Posted in: Miscellaneous Development
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    posted a message on Making a unit cliff jump while being attacked

    I'm a relatively new map maker - I only worked with the sc1 editor so I'm lost when it comes to the SC2 editor. I'm trying to make it so this happens:

    When a unit attacks another unit, the unit being attacked floats in the air (did this). When the unit is in the air, it's able to walk over things on the ground (such as buildings, units, and most of all to be able to go up cliff levels).

    Right now, the unit walks around but it collides with things in its path even though the unit is well over the height of these things. I assume I have to do something like add a behavior which allows the reaper Cliff Jump to be active when the marine is attacked, but I don't know how to do that (and I don't even know if that's what I have to do).

    If anyone can help me out, it would be much appreciated. thanks.

    Posted in: Miscellaneous Development
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