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    posted a message on Nuclear Arcade

    Nuclear Arcade 2.3 has been uploaded to Battle.net! This update finally introduces the Rank system and Stat tracking after a rough hiatus!

    • 2.3
    • Added fully functioning rank system
    • - Rank 1: 2,000 Nuke Points
    • - Rank 2: 5,000 Nuke Points
    • - Rank 3: 10,000 Nuke Points
    • - Rank 4: 20,000 Nuke Points
    • - Rank 5: 50,000 Nuke Points
    • Added fully functional stat tracking
    • Added clearer team indicators
    • Increased speed of Brutalisk pathfinding
    • Reorganized some trigger functions

    Just search for "Nuclear Arcade" to play when creating or joining a game!
    EU release will come soon after I confirm that the new infrastructure for the Rank and Stat system has little-to-no bugs in the next couple weeks.

    Posted in: Project Workplace
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    posted a message on Nuclear Arcade
    Quote from Shad0wsEdge: Go

    Oh joy, an EU release. How's the current popularity in the US server?

    About 16 hours, 85 FoN Rating, 12 Bookmarks.

    EDIT: Seems to be dropping, hopefully the soon to be released fully functioning stat and rank systems update will boost that back up.

    Posted in: Project Workplace
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    posted a message on Nuclear Arcade

    Nuclear Arcade 2.0 has been uploaded to Battle.net! This major update fixes some minor issues with Starcraft 2 v1.3 and introduces the ranking system and stat tracking!

    • 2.0
    • - Fixed the Medicinal Recharge powerup not recovering shields
    • - Fixed many bugs related to Starcraft 2 patch 1.3
    • - Muted the nuclear launch detection voice over
    • - Removed Disruption Grenade powerup
    • - Removed Duel Arcade game variant

    Expect a EU release sometime next month.

    EDIT: The Stat Tracking and Ranking Systems will be re-added at a later date.

    Posted in: Project Workplace
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    posted a message on Hero Icons in 1.3

    It seems Blizzard removed ui_heroicons_frame_normaloverpressedover_zerg.dds from the default assets. Both the Terran and Protoss versions remain, meaning, as IliIliI said, the Zerg UI is only affected. I would gladly re-add it to my assets if only I had the frame texture from before 1.3 was applied.

    Posted in: Data
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    posted a message on Nuclear Arcade

    While I'm at it, a new Nuclear Arcade update! We're at 1.6! This new patch just uploaded has balance and bug fixes all over the place!

    Jump on Battle.net now to play!

    Posted in: Project Workplace
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    posted a message on Nuclear Arcade

    I need to contact my EU friend to see if he can do it. I'll announce when that happens. :)

    Posted in: Project Workplace
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    posted a message on Nuclear Arcade

    Nuclear Arcade has been updated! Patches polishing patches polishing patches!

    The game is high enough on the pop. list now that you can join a game from the Join Game list!

    Posted in: Project Workplace
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    posted a message on Nuclear Arcade

    Nuclear Arcade has been updated! Huge update involving a new scoring interface and new abilities and powerups!

    Log on to play today!

    Posted in: Project Workplace
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    posted a message on Nuclear Arcade

    NUCLEAR ARCADE HAS LEFT BETA AND IS NOW FULLY RELEASED!

    Watch the release trailer here:

    Posted in: Project Workplace
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    posted a message on Nuclear Arcade
    Quote from Obatztrara: Go

    Sounds like some simple fun. Too bad it's NA. :-(

    Soon after full release I will talk to a friend of mine who has published a map of mine on the EU server before, and we'll see if we can make that happen again for Nuclear Arcade.

    Posted in: Project Workplace
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    posted a message on Nuclear Arcade

    Nuclear Arcade Beta has been updated! This update introduces Score Attack mode and fixes team powerups!

    Hope you guys enjoy this requested update!

    Posted in: Project Workplace
  • 0

    posted a message on Nuclear Arcade

    Nuclear Arcade Beta has been updated! This update includes team powerups!

    Posted in: Project Workplace
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    posted a message on Nuclear Arcade

    http://i.imgur.com/s5vue.jpg

    Introduction

    You and your team are each given one (1) Nuke Machine with unlimited Hyper Nukes and one (1) Spotter to begin with, which is used to target nukes for your Nuke Machine. At the beginning of the round players vote whether they want to play a standard length game (30 minutes) or can race to the finish in a Score Attack match. After players are oriented, the Nuke Machine immediately begins building Hyper Nukes and Spotters are sent off to begin to destroy any Zerg forces or enemy Spotters on the field, gaining points and resources.

    Alas, everything is not so simple, you, your allies, and your enemies can purchase upgrades and abilities for each others Spotters with the resources you have collected from collectively blowing everything up! After four (4) rounds of Zerg waves (which later rounds involve Overseers that turn the Zerg against your Spotters for once) team scores are tallied and the team that blew up stuff up more efficiently gets the crown of superiority.

    Map Stats

    • Name: Nuclear Arcade
    • Category: Nuclear Warfare
    • Mode: Team Arcade
    • Version: 2.3
    • Region(s): NA
    • Players: 6-10 Recommended
    • Features: Rank System; Stat Tracking; Hyper Nukes; 5v5 Team Battle

    Links
    Starcraft II Official Forums Thread
    TeamLiquid Thread

    Conclusion

    This is the map where fun factor and solid, tight game play is a first, not bells or whistles. If you'd like to try the map out for yourself, spread the word and play Nuclear Arcade today by searching for "Nuclear Arcade". Thanks for reading and I hope you love this map as much as I've had fun making it and will continue to do so. Don't forget to bookmark it!

    Feedback, bug reports, strategies, builds, and suggestions are always welcome in the thread as well!

    -MrMister

    Posted in: Project Workplace
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    posted a message on How to make a moving minimap ping?

    Okay so I'm going to try attaching a point to a unit group and tell the ping to follow it and see if that works...

    EDIT: I think I made a silly mistake, didn't need to involve points or regions either. I got it to work.

    Posted in: Triggers
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    posted a message on How to make a moving minimap ping?

    I've run out of luck on doing trial and error and I just can't seem to get a moving ping working, if I ping the center of a moving unit group it just pings the location the second the trigger went off instead of moving with it. Any help would be very appreciated.

    Posted in: Triggers
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