Two pretty basic questions but I still haven't worked out how to do them yet >(
Firstly, my map has 8 players, but when I play the map with other players and there are less than 8 players it fills in the extra spots in-game with computer players even though they are not selected in the game lobby.
Secondly, I have fixed the player colors in the player preferences but in the lobby you can choose your color and in game they are not fixed.
Its probably really simple stuff in the player preferences but I cant seem to get it to work in game =<
Ok im simply trying to copy a supply depot. I have copied both the lowered and raised supply depots and although I can copy the morphing ability(s) and it works fine, the depot doesnt look like its raising or lowering when i use the ability; it just stays as it is. I can walk through the lowered depot when it looks like its raised and vice versa so I'm guessing its a problem with an actor but I'm not sure which, any ideas?
Ok im simply trying to copy a supply depot. I have copied both the lowered and raised supply depots and although I can copy the morphing ability(s) and it works fine, the depot doesnt look like its raising or lowering when i use the ability; it just stays as it is. I can walk through the lowered depot when it looks like its raised and vice versa so I'm guessing its a problem with an actor but I'm not sure which, any ideas?
Okay, so i know its possible to find the last unit to kill a target but is it possible to find out what unit type was the last unit to die?
I will be using this for a trigger that counts the number of structures killed by a player, is there a better way of doing this trigger?
Ahh nice thank you. If you set the player to an integer variable however, then the text displays to every player when my event fires for each player, is there any way so that when player i does an event then the message displays only to player i ?
A pretty simple question: how do you send a text message to a specific player? I'm using the action UI - Text Message but this only has a few options such as "active players", "all players", "allies/enemies of player" etc but nothing for just one player, should i be using a different action?
Very nice guide and well explained, the pretty colours helped as well =p
I wanted to edit my buff so that it stacked and still applied (but stopped) outside of the range but that was easy enough to do by removing the duration value in the behaviours and increasing the maximum stack count. I like how you laid out the picture at the end as well that was a nice touch (Y)
I'm trying to move a unit from one location to another but the only trigger like this i can find is "move unit instantly" but this doesn't allow the unit to "walk" to the location, so is there anyway that you can issue a walk command to a unit?
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Edit: nvm I need to fix something, thanks for the link =p
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its a custom game, I have some units which are already on the map from the beginning and some units which spawn so is it likely to be a trigger issue?
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Two pretty basic questions but I still haven't worked out how to do them yet >(
Firstly, my map has 8 players, but when I play the map with other players and there are less than 8 players it fills in the extra spots in-game with computer players even though they are not selected in the game lobby.
Secondly, I have fixed the player colors in the player preferences but in the lobby you can choose your color and in game they are not fixed.
Its probably really simple stuff in the player preferences but I cant seem to get it to work in game =<
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Nice one thanks =]
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Ok I'm using the "Use Model Camera" action but how do I apply the camera I have just created?
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I'm not really sure how cameras work, but how do it set the normal default game camera to centre on a specific location on the map?
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Ok im simply trying to copy a supply depot. I have copied both the lowered and raised supply depots and although I can copy the morphing ability(s) and it works fine, the depot doesnt look like its raising or lowering when i use the ability; it just stays as it is. I can walk through the lowered depot when it looks like its raised and vice versa so I'm guessing its a problem with an actor but I'm not sure which, any ideas?
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Ok im simply trying to copy a supply depot. I have copied both the lowered and raised supply depots and although I can copy the morphing ability(s) and it works fine, the depot doesnt look like its raising or lowering when i use the ability; it just stays as it is. I can walk through the lowered depot when it looks like its raised and vice versa so I'm guessing its a problem with an actor but I'm not sure which, any ideas?
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Okay, so i know its possible to find the last unit to kill a target but is it possible to find out what unit type was the last unit to die? I will be using this for a trigger that counts the number of structures killed by a player, is there a better way of doing this trigger?
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Ahh nice thank you. If you set the player to an integer variable however, then the text displays to every player when my event fires for each player, is there any way so that when player i does an event then the message displays only to player i ?
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A pretty simple question: how do you send a text message to a specific player? I'm using the action UI - Text Message but this only has a few options such as "active players", "all players", "allies/enemies of player" etc but nothing for just one player, should i be using a different action?
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Very nice guide and well explained, the pretty colours helped as well =p I wanted to edit my buff so that it stacked and still applied (but stopped) outside of the range but that was easy enough to do by removing the duration value in the behaviours and increasing the maximum stack count. I like how you laid out the picture at the end as well that was a nice touch (Y)
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Ahh I see what you mean, thanks for the explanation that helped alot =]
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Ok, I use "Issue Order" but I can't see an option "Move targeting Point(0, 0)" is it in the list of values?
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I'm trying to move a unit from one location to another but the only trigger like this i can find is "move unit instantly" but this doesn't allow the unit to "walk" to the location, so is there anyway that you can issue a walk command to a unit?