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    posted a message on Dynamic Movers

    Ok, so more specifically I want to dynamically change the pathing mode from "ground" to "scaler" and vise versa.

    Posted in: Miscellaneous Development
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    posted a message on Dynamic Movers

    Hi,

    I am trying to have a one unit's attack launch another unit over a wall. Both units have ground movers.

    I have the force effect finished, but the unit still collides with the wall.

    How would you guys do this? I've been trying to change the mover of a unit by applying a jump behavior, but no success.

    Posted in: Miscellaneous Development
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    posted a message on Applying a jump behavior to an attacked unit

    Finished!

    Here's how I ended up doing it:

    1. On the attacking unit's weapon, change the normal damage effect to a new "set" effect

    2. Have this set effect apply 2 child effects, one for damage, the other for "pop"

    3. The "pop" effect is an "apply behavior" type, which will apply a new "pop" behavior

    4. Inside the pop behavior, go to the behavior modifications, and click the unit tab. Here, you can set the max height, and the time it takes to reach it

    5. Set the duration of the behavior to match the total time the unit spends in the air

    This way, you can set other effects of the behavior, such as "remove attack" "remove movement" etc.

    Have fun!

    Posted in: Miscellaneous Development
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    posted a message on Applying a jump behavior to an attacked unit

    @gizmachu: Go

    Ah cool,

    I'll try using the apply force affects, it should give me what I want

    Thanks for the response

    Posted in: Miscellaneous Development
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    posted a message on Applying a jump behavior to an attacked unit

    Hello,

    I was wondering if anyone knew if it was possible to apply a jump-type behavior to an attacked unit. (Such as a pop up attack)

    Posted in: Miscellaneous Development
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