1. On the attacking unit's weapon, change the normal damage effect to a new "set" effect
2. Have this set effect apply 2 child effects, one for damage, the other for "pop"
3. The "pop" effect is an "apply behavior" type, which will apply a new "pop" behavior
4. Inside the pop behavior, go to the behavior modifications, and click the unit tab. Here, you can set the max height, and the time it takes to reach it
5. Set the duration of the behavior to match the total time the unit spends in the air
This way, you can set other effects of the behavior, such as "remove attack" "remove movement" etc.
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Ok, so more specifically I want to dynamically change the pathing mode from "ground" to "scaler" and vise versa.
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Hi,
I am trying to have a one unit's attack launch another unit over a wall. Both units have ground movers.
I have the force effect finished, but the unit still collides with the wall.
How would you guys do this? I've been trying to change the mover of a unit by applying a jump behavior, but no success.
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Finished!
Here's how I ended up doing it:
1. On the attacking unit's weapon, change the normal damage effect to a new "set" effect
2. Have this set effect apply 2 child effects, one for damage, the other for "pop"
3. The "pop" effect is an "apply behavior" type, which will apply a new "pop" behavior
4. Inside the pop behavior, go to the behavior modifications, and click the unit tab. Here, you can set the max height, and the time it takes to reach it
5. Set the duration of the behavior to match the total time the unit spends in the air
This way, you can set other effects of the behavior, such as "remove attack" "remove movement" etc.
Have fun!
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@gizmachu: Go
Ah cool,
I'll try using the apply force affects, it should give me what I want
Thanks for the response
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Hello,
I was wondering if anyone knew if it was possible to apply a jump-type behavior to an attacked unit. (Such as a pop up attack)