I wanted to start a small project similar to star battle or starcrusiers but with pirate ships. Really no big plans for this map unless it has potential. Anyways, I made a floating pirate ship and wanted to do something with it :). If anyone else like to share one, I can certainly use more.
There were like three you had to change for each. So there were 3 rows that list Num1, Num2, Num3 and so on. I changed them all and it worked fine. But in-game, players can access there hot keys and change it to what ever. The important thing is that at the start of the map, im pretty sure this method will set the keys to your settings.
Here are three of the lightest ones put in the command card of all three race. the bottom row are just the buttons set to passive. the cannon is just there to compare. they do look a little lighter but it doesnt look too bad compared to the cannon.
ha, thats exactly what it did, all the black is removed. most of the effect images from blizzard are like that, But I ingame against a normal command card, it should be fine. I guess if youre going to put it against another color, you can always add a new layer, outline the unit, and fill it up with black
Here you go, I was going to use many of them, and just decided to do them as a batch. In Gimp, its under Color > Color to Alpha. Also, thanks a lot Alex06
tried that before, but no difference. though i did manage to fix it by changing the trigger. Instead of using a periodic event, I changed it to a while statement and added a longer delay. guess the trigger just doesnt work right with the move ability. now its moving smoothly and turns. Again, this is for WASD movement for TPS/FPS
im working on the data WASD movement for TPS/FPS so it's acting different than if I were to give the command via trigger. Actually had it working, but making the unit face the yaw isnt working right.
0
did yout set the tiled parameter to false?
0
@SheogorathSC: Go
ooo thanks a lot. I can work with that. wow, theres 92 props, not including units. well most of them are just screws.
0
I wanted to start a small project similar to star battle or starcrusiers but with pirate ships. Really no big plans for this map unless it has potential. Anyways, I made a floating pirate ship and wanted to do something with it :). If anyone else like to share one, I can certainly use more.
0
@ShuckBeam: Go
im having trouble with this too. In the previewer the emissive it says it uses is Glow_Red1.dds. Can't seem to change that.
0
@Iamthecreeper: Go
cerebrates
3.35641224171694
@HatsuneMikuMegurine: Go
There were like three you had to change for each. So there were 3 rows that list Num1, Num2, Num3 and so on. I changed them all and it worked fine. But in-game, players can access there hot keys and change it to what ever. The important thing is that at the start of the map, im pretty sure this method will set the keys to your settings.
0
@yankeefan19: Go
Absolutely, just been going really slow. Trying to get the terrain down. But not going to be any updates for a long while.
0
@Myrkridian: Go
Here are three of the lightest ones put in the command card of all three race. the bottom row are just the buttons set to passive. the cannon is just there to compare. they do look a little lighter but it doesnt look too bad compared to the cannon.
0
@Myrkridian: Go
ha, thats exactly what it did, all the black is removed. most of the effect images from blizzard are like that, But I ingame against a normal command card, it should be fine. I guess if youre going to put it against another color, you can always add a new layer, outline the unit, and fill it up with black
0
@Myrkridian: Go
Here you go, I was going to use many of them, and just decided to do them as a batch. In Gimp, its under Color > Color to Alpha. Also, thanks a lot Alex06
0
Hey everyone, never found a solution for this so I gave it a shot. All the data and concept is of course based off of Progammers work. http://forums.sc2mapster.com/resources/tutorials/10104-tutorial-lagless-wasd-system-using-data-editor/ . All the pros and cons are the same with the addition of one con:
That's probably a pro for some. Turns out there wasn't much to it.
Here's the map. My data work is a little different than the tutorial, but it works the same. Haven't added 8-Directional movement yet.
0
@DrSuperEvil: Go
tried that before, but no difference. though i did manage to fix it by changing the trigger. Instead of using a periodic event, I changed it to a while statement and added a longer delay. guess the trigger just doesnt work right with the move ability. now its moving smoothly and turns. Again, this is for WASD movement for TPS/FPS
0
@DrSuperEvil: Go
okay tried it, but the issue has to do more with the unit mechanics and not the visual actors.
0
@DrSuperEvil: Go
Haha, I have no idea how it works, but I'll give it a try. Thanks
0
@Eiviyn: Go
im working on the data WASD movement for TPS/FPS so it's acting different than if I were to give the command via trigger. Actually had it working, but making the unit face the yaw isnt working right.