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    posted a message on E.V.O.L.V.E.S. Help

    Thanks Zeragon! I'm off to check out those tutorials right now. Make sure to let me know when your version is done, I've never played 4 v 4 evolves before... it sounds insane! Are there major lag issues once it gets going?

    -Daruuk

    Posted in: Miscellaneous Development
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    posted a message on E.V.O.L.V.E.S. Help

    Hi, I'm new to the Blizzard map-making community, but with the release of Galaxy I finally lost any excuse to not teach myself how to make maps. I have spent many happy hours playing Evolves in the original Starcraft, and I figured recreating that map for SC2 would be a good chance to learn the mapmaking ropes. I am aware that there are already several Evolves-type maps out there, but so far I have been unable to reverse-engineer them, and I was wondering if some more experienced members could help me with the tasks below...

    So far I have been able to create the map with turrets spawners (in my case two overseers per team) siege tank starter, and center platform with SCV massers. I have made the SCVs and Overseers invulnerable. I have also placed regions for the massers on the platform and their corresponding mass regions on the playable map.

    I need help with the following:

    -Keeping track of scores for all players and displaying those scores on screen in a 'leaderboard'

    -Making my overseers spawn a continuous stream of units.

    -Making the units that spawn 'evolve' at certain point levels

    -Picking four bunker inhabitants at the beginning. Ideally I would like to do the same thing as iOverflow did in their version Evolves Flow with picture choices at the map load.

    I have not been able to find tutorials for these items, so if anyone could point me to a good place to learn about any of them- or if you're feeling especially helpful - post a quick explanation below, I would be eternally grateful. Also, please bear in mind that I am extremely new at this, so dumbed down explanations are much appreciated :-)

    Posted in: Miscellaneous Development
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