I've played this map a number of times and had only a few issues with it. I'll just make a list, in no real order.
Suggestions:
- I know you said you think it's hard, but I feel like it's a little too easy. After you've played it a few times and know how things work, there's real no challenge. One time I played I was on the middle of the interior left side. The person below me DCed just before the match, so they never spawned and the person above me DCed about 5 minutes in and someone on the right side DCed. Even with three people gone we had no problem getting to the low 20's. I played a match a few hours ago, three new players who had no idea what they were doing, one of them never even upgraded his Hero Unit and the other was building bunkers, but we still got to Level 26 with not much problem. Though maybe if it went to 40 it would be much more difficult.
- I think it would be nice if all the money amounts had an extra zero at the end. You can only transfer minerals by 50s. So when someone needs 10 minerals to make a tower, you have to send 50 and hope they send you back the rest. So if I have like 30 mineral and want to buy a Concussion, which is 45, someone would have to send me 50. 50 is a lot when you are playing with such tight cash flow. If the Concussion was 450 and I had 300, it would be much easier for someone to send 150.
- If you are in a party you will spawn in the same spot 90% of the time. Parties are kept together for teams I think. I was in a party with three people each time I played. We would always be in the bottom three slots of the lobby. 17 out of 20 games I've been in the same spot. Random spawn spots would be cool. Not sure if that's possible.
- I don't know if this sounds reasonable, but maybe people in the back could get money to make up for everyone in the front killing stuff? Once one of the two people in the lane in front of you get a Strider, you aren't going to be seeing many units, which means a really low cash flow. But as with difficulty, higher levels might make it harder and more stuff will leak.
- The only way to get people to realize bunkers don't shoot is to put big red text on the loading menu or something. 1/4th of the games I played people built bunkers. A lot of people are helpful though and well say before a match that bunkers can't shoot on their own. If I see someone build a bunker I immediately say something like, "Bunkers can't shoot on their own.".
Bugs:
- Sometimes units will get stuck on their path. I've only seen this on one spot of the map, the top right corner. You have to attack them to get them moving again.
- I don't know if some of the unit stuff was on purpose or buggy or what, but there's ships that spin in circles, little white 1/2 balls. In my person opinion, which means nothing I know ( :D ) It would be nicer to have less units with more HP so they all don't look like big snakes.
I'm not trying to say, "omg, look at my leet skills of winning with less players", I'm just saying the game isn't very difficult even with a few people disconnected. People might complain about it being too hard or them having no money, but after playing it a number of times, you figure it out.
Also, if you watch these you can see that Ahro, Ebil, and my self (VooDooPC) were always in the same spots because we were partied together.
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I've played this map a number of times and had only a few issues with it. I'll just make a list, in no real order.
Suggestions:
- I know you said you think it's hard, but I feel like it's a little too easy. After you've played it a few times and know how things work, there's real no challenge. One time I played I was on the middle of the interior left side. The person below me DCed just before the match, so they never spawned and the person above me DCed about 5 minutes in and someone on the right side DCed. Even with three people gone we had no problem getting to the low 20's. I played a match a few hours ago, three new players who had no idea what they were doing, one of them never even upgraded his Hero Unit and the other was building bunkers, but we still got to Level 26 with not much problem. Though maybe if it went to 40 it would be much more difficult.
- I think it would be nice if all the money amounts had an extra zero at the end. You can only transfer minerals by 50s. So when someone needs 10 minerals to make a tower, you have to send 50 and hope they send you back the rest. So if I have like 30 mineral and want to buy a Concussion, which is 45, someone would have to send me 50. 50 is a lot when you are playing with such tight cash flow. If the Concussion was 450 and I had 300, it would be much easier for someone to send 150.
- If you are in a party you will spawn in the same spot 90% of the time. Parties are kept together for teams I think. I was in a party with three people each time I played. We would always be in the bottom three slots of the lobby. 17 out of 20 games I've been in the same spot. Random spawn spots would be cool. Not sure if that's possible.
- I don't know if this sounds reasonable, but maybe people in the back could get money to make up for everyone in the front killing stuff? Once one of the two people in the lane in front of you get a Strider, you aren't going to be seeing many units, which means a really low cash flow. But as with difficulty, higher levels might make it harder and more stuff will leak.
- The only way to get people to realize bunkers don't shoot is to put big red text on the loading menu or something. 1/4th of the games I played people built bunkers. A lot of people are helpful though and well say before a match that bunkers can't shoot on their own. If I see someone build a bunker I immediately say something like, "Bunkers can't shoot on their own.".
Bugs:
- Sometimes units will get stuck on their path. I've only seen this on one spot of the map, the top right corner. You have to attack them to get them moving again.
- I don't know if some of the unit stuff was on purpose or buggy or what, but there's ships that spin in circles, little white 1/2 balls. In my person opinion, which means nothing I know ( :D ) It would be nicer to have less units with more HP so they all don't look like big snakes.
Here's some replays: Guy building bunkers, classic. New players and 1 or 2 disconnects. Made it to the end. http://www.voodoo-pc.net/files/vexal_tower_defense_2.sc2replay
This one had a few disconnects too, made it to the last wave. After the guy in front of me (green) makes Striders, I really have nothing to kill for the rest of the game. http://www.voodoo-pc.net/files/vexal_tower_defense_16.sc2replay
This one has the bugged units in the upper right at about 25 minutes in. Had to make a siege tank to knock them out of it. http://www.voodoo-pc.net/files/vexal_tower_defense_17.sc2replay
Another one with a few players disconnecting and having not much trouble winning. http://www.voodoo-pc.net/files/vexal_tower_defense_18.sc2replay
I'm not trying to say, "omg, look at my leet skills of winning with less players", I'm just saying the game isn't very difficult even with a few people disconnected. People might complain about it being too hard or them having no money, but after playing it a number of times, you figure it out.
Also, if you watch these you can see that Ahro, Ebil, and my self (VooDooPC) were always in the same spots because we were partied together.