This happens because all terrain textures comes with alpha channel.
Check Unfogged flag, remove Alpha Mask Map and try to export.
You can also try to use Terrain (Null) material type (if you want to show terrain textures on model)
Dont' worry about it! xD I uploaded only a unit model.
I'm going to release an unique Hero pack for you : )
It will include icon, wireframe, model with new geometry (maybe, with more armor?) and a 3d animated portrait.
It's just like a marine unit and Jim Raynor hero.. or dark templar and Zeratul.
Ps: Can Kheldrun speak or do "telepatic communications"?. If he can... We can try to make new sounds for him. I'm novice in sound editing. But it will be interesting : )
Thanks! I really pleased that you like this retexture : )
AegisRunestone, I found that you need! Unfortunately, m3 plugins can't recreate this shader effect. : (
I tried to import model to 3dsmax and then export it back to the editor... result in this screenshot:
Demonette, if I simply retexture portrait, it will replace an old one. Adding new textures require a new model with changed texture paths.
We just need to wait for new versions of m3 plugins! : )
PS: I made some new cast animations. Video and asset will be soon!
PPS: Sorry for my english again... I didn't have a lot of time to check my post.
I have never played Neverwinter Nights. But.... I think it uses post-processing outline effect like this:
You can simply do it through data editor (event: Unit Birth > Halo Start).
Hi! I made something like Psionic Hydralisk (new diffuse, emissive, static portait textures and new animation).
There is no way to make a new Portait model, because m3 plugins doesn't support cameras.
Hope you like it!
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@b0ne123: Go
I know. I "heard" her too :p.
But there is no facial and normal animations on portrait model.
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@Underp4ntz: Go
What about a portrait model with animations?
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@glomby: Go
This happens because all terrain textures comes with alpha channel.
Check Unfogged flag, remove Alpha Mask Map and try to export.
You can also try to use Terrain (Null) material type (if you want to show terrain textures on model)
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bicycle
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@iMisu: Go
zergling
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@AegisRunestone: Go
I fixed it! : ) (check our assets)
This is a "burrowed" spellcast effect x D.
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@NiNtoxicated01: Go
That model is Assets\Doodads\CastanarStasisTube\CastanarStasisTube_05.m3.
It uses textures called prisonzealot_...
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@AegisRunestone: Go
Dont' worry about it! xD I uploaded only a unit model.
I'm going to release an unique Hero pack for you : )
It will include icon, wireframe, model with new geometry (maybe, with more armor?) and a 3d animated portrait.
It's just like a marine unit and Jim Raynor hero.. or dark templar and Zeratul.
Ps: Can Kheldrun speak or do "telepatic communications"?. If he can... We can try to make new sounds for him. I'm novice in sound editing. But it will be interesting : )
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I have uploaded the model. Check my projects.
I'm here! Click me! - (c) Thor
@NiNtoxicated01: Go Thanks for that. Your plugins are most important to our custom-map making community. : )
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Thanks! I really pleased that you like this retexture : )
AegisRunestone, I found that you need! Unfortunately, m3 plugins can't recreate this shader effect. : (
I tried to import model to 3dsmax and then export it back to the editor... result in this screenshot:
Demonette, if I simply retexture portrait, it will replace an old one. Adding new textures require a new model with changed texture paths.
We just need to wait for new versions of m3 plugins! : )
PS: I made some new cast animations. Video and asset will be soon!
PPS: Sorry for my english again... I didn't have a lot of time to check my post.
0
I have never played Neverwinter Nights. But.... I think it uses post-processing outline effect like this:
You can simply do it through data editor (event: Unit Birth > Halo Start).
0
I cant make a 3d-portrait, so i decided to make a good 2d-portrait...With flashing eyes, of course : )
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Hi! I made something like Psionic Hydralisk (new diffuse, emissive, static portait textures and new animation). There is no way to make a new Portait model, because m3 plugins doesn't support cameras. Hope you like it!