I'm trying to export some hi res images from the Galaxy Editor, in this case the images are the end product. However, whenever I use the 'Export Map Image' option on the data menu, sections of my image are rendered without the normal map (flat). There doesn't seem to be any sense to the areas that render properly and those that don't. Here is an example:
As you can see, some areas render with normal maps, some don't.
I've noticed that when viewing the map in the editor at the default viewing angle, but zoomed out, the normal map effect will only render out to a certain distance. Could this be the cause of my issue? Is there any way to increase the range of the area where the normal maps render? Here's a picture of what I'm talking about:
Notice how the area closest to the camera renders fully, while that in the distance does not.
Additional Info:
- I'm using a very capable machine.
- I've got the in-editor/game graphics settings set to 'extreme'
If you have any idea how I can fix this, I'd very much appreciate it.
Well, to be honest, it would be more of a generic tool for making nice maps and moving characters around, to visualize the game like you would with a paper map and miniatures. By making it generic, you could use it for any roleplaying game. But if i were to incorporate specific rules and mechanics, it would be from the 4e edition.
Hi. I was wondering if there was any interest in doing a DnD map for role playing sessions. Here are some of the features i'd be interested in including:
- Selectable Character Models
- Movement range
- GM ability to spawn units and flag them as friendly / hostile / neutral
- GM ability to speak as any NPC
- Line of sight/cover
- A chat window with history
- An in game graphic dice rolling engine
Basically you could play with your buddies online via battlenet the same as at a table, but the map/characters would be in beautiful 3D.
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Has anyone found a way to overcome the 4096x4096 limit to image size when you export your map as an image?
Ceede
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I'm trying to export some hi res images from the Galaxy Editor, in this case the images are the end product. However, whenever I use the 'Export Map Image' option on the data menu, sections of my image are rendered without the normal map (flat). There doesn't seem to be any sense to the areas that render properly and those that don't. Here is an example:
As you can see, some areas render with normal maps, some don't.
I've noticed that when viewing the map in the editor at the default viewing angle, but zoomed out, the normal map effect will only render out to a certain distance. Could this be the cause of my issue? Is there any way to increase the range of the area where the normal maps render? Here's a picture of what I'm talking about:
Notice how the area closest to the camera renders fully, while that in the distance does not.
Additional Info:
- I'm using a very capable machine.
- I've got the in-editor/game graphics settings set to 'extreme'
If you have any idea how I can fix this, I'd very much appreciate it.
Ceede
0
@jarltheafro: Go
Well, to be honest, it would be more of a generic tool for making nice maps and moving characters around, to visualize the game like you would with a paper map and miniatures. By making it generic, you could use it for any roleplaying game. But if i were to incorporate specific rules and mechanics, it would be from the 4e edition.
0
Hi. I was wondering if there was any interest in doing a DnD map for role playing sessions. Here are some of the features i'd be interested in including:
- Selectable Character Models - Movement range - GM ability to spawn units and flag them as friendly / hostile / neutral - GM ability to speak as any NPC - Line of sight/cover - A chat window with history - An in game graphic dice rolling engine
Basically you could play with your buddies online via battlenet the same as at a table, but the map/characters would be in beautiful 3D.
Any ideas?