I want to display unit`s weapon and armor in "hero style" - icon+value, not just icon like it displayed in unit. If i just can hide exp bar for units and show it for heroes. i can give dummy veterancy to units, but exp bar spoils my idea.
How to change texture or color of unit button border located in InfoPaneGroup. Or can someone give me texture name just to replace it, cause i can`t understand what texture this button use.
I want to hide experience bar, but not for all units, leaving the "hero style" display of attributes and weapons for them. Triggers or data edit allowed. Is it possible?
@Dzuke911: Go If you mean you want to make the unit's name to appear in the tooltip, I think there's no way other than making a tooltip for each unit. You can't reference a unit's name that way.
This makes armor tooltip almost useless... Ah also armor dynamically changes during game, but tooltip don`t. lol blizz...
Is there a way to insert reference to unit itself in armor tooltip featured in 2.0.10???
For example:
Formula for wc3 like armor in tooltip for unit "MyUnit" is <d ref="( Unit,MyUnit,LifeArmor * 600) / (100 + (Unit,MyUnit,LifeArmor * 6)) "/>. How can i refer to the unit in the tip of which I write this formula?(insted of writing unit name) Its little annoying to modify every unit name in this formula for every unit.
Sorry but its too long to read all posts in this thread and may be it was asked before, but question:
Is it possible to view replaced textures in editor??? I use this feature to swap doodad`s textures and i need lander can see new textures when working on landscape. Its too long to launch game every time.
Question about actors: i know how to create this ability by editing actors of every unit, but its too much work if i have too many units. Is there a way to use one common actor for this ability?
Example of actor:
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I want to display unit`s weapon and armor in "hero style" - icon+value, not just icon like it displayed in unit. If i just can hide exp bar for units and show it for heroes. i can give dummy veterancy to units, but exp bar spoils my idea.
0
How to change texture or color of unit button border located in InfoPaneGroup. Or can someone give me texture name just to replace it, cause i can`t understand what texture this button use.
0
I want to hide experience bar, but not for all units, leaving the "hero style" display of attributes and weapons for them. Triggers or data edit allowed. Is it possible?
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Is it possible to edit "EquipmentPanel" located inside "GameUI/UIContainer/ConsoleUIContainer/InfoPanel/InfoPaneUnit" ????
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Im trying to change unit`s name style.
My Layout :
Strange, but nothing happens. If i`ll add <Visible val="false"/> units name label disappear. It means path is correct. But why i can't change style?
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This makes armor tooltip almost useless... Ah also armor dynamically changes during game, but tooltip don`t. lol blizz...
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Is there a way to insert reference to unit itself in armor tooltip featured in 2.0.10???
For example:
Formula for wc3 like armor in tooltip for unit "MyUnit" is <d ref="( Unit,MyUnit,LifeArmor * 600) / (100 + (Unit,MyUnit,LifeArmor * 6)) "/>. How can i refer to the unit in the tip of which I write this formula?(insted of writing unit name) Its little annoying to modify every unit name in this formula for every unit.
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How can i swap texture for unit custom death model??? defined in "Combat: Death Effects +" field in unit`s actor.
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Same Problem - please create bug report for Blizz
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can u explain how? or u just used triggers?
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Sorry but its too long to read all posts in this thread and may be it was asked before, but question:
Is it possible to view replaced textures in editor??? I use this feature to swap doodad`s textures and i need lander can see new textures when working on landscape. Its too long to launch game every time.
0
@DrSuperEvil: Go
Ah, thx, now i understand your method =).
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???
but how to swap unit`s model back from sheep model? In ModelSwap action i can only choose from existing models.
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Question about actors: i know how to create this ability by editing actors of every unit, but its too much work if i have too many units. Is there a way to use one common actor for this ability?
Example of actor:
Behavior.Polymorph.on
::Host ModelSwap->sheep
Behavior.Polymorph.of
::Host ModelSwap->"unit`s native model"
Problem is how to get unit`s native model?
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@Zolden: Go
Thx for tips, ill try it.