This could work, but may cause some problems/bugs if the research is then canceled. Ide recommend reading up on how to make your own requirement, its fairly straight forward and you can do exactly what you want done, the tooltip will even display why the player cannot research the mutually exclusive research item.
you just make one almost the same way you make a trigger.
Then in the trigger that you create your dialog item, you set the variable to = LastCreatedDialog item.
This allows you to do a check in the button press trigger to check if the dialog used is equal to the stored variable.
I think you really need to do some basic tutorials though, creating variables and manipulating them is a very basic thing, and knowing how they work is needed for almost everything you'll do with a trigger in the editor.
I'm also from the school of thought, that if you didn't ask the original author to use his map as a base, or the original author didn't give blanket permission for anyone to use the map(like libs, or tps engines etc), you stole it. You'll find most of the people here follow the same train of thought from what I've seen...
Honestly, the idea of income wars is very 'out there' to the point its public domain, much like DotA (You know the creator didn't get a dime from LoL/Demigod/RandomDotAClone) I would suspect the author would gladly give you permission as long as a disclaimer of "Based on a map by <name>" was somewhere fairly noticeable, ide strongly recommend contacting him/her and asking just that, you will be received much more openly in the community here for it.
Have to remember, we're all doing this for free, because we enjoy it, the only 'payment' we get is credit via recognition for the work we do, so not giving that, or asking for permission is a pretty major faux pa.
case's or switches do the same thing as a nested if then else (some languages even compile them the exact same) but they are easier to read and will fire faster in more advanced languages.
the levels are easy, just store that in a variable, grab it in the trigger and do damage based on it, one trigger per ability is all that should be needed unless im missing something.
no, but you can remove the creep around points, so you can setup 'no creep' zones using points and triggers from what I can see, however ide do some testing with how a point that is removing creep reacts while being placed beside a building that generates creep.
In the data editor, i don't believe this is possible, the only damage mods are the 'vs biological' and the like. However you may be able to accomplish what you're after through triggers.
in a unit created trigger, you can call the unit that was created with CreatedUnit, from there you can find its owner and play the sound only for him/her.
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@hipnos14: Go
No need to say sorry, glad you got it working!
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@HeyRevolver: Go
This could work, but may cause some problems/bugs if the research is then canceled. Ide recommend reading up on how to make your own requirement, its fairly straight forward and you can do exactly what you want done, the tooltip will even display why the player cannot research the mutually exclusive research item.
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@hipnos14: Go
you just make one almost the same way you make a trigger.
Then in the trigger that you create your dialog item, you set the variable to = LastCreatedDialog item.
This allows you to do a check in the button press trigger to check if the dialog used is equal to the stored variable.
I think you really need to do some basic tutorials though, creating variables and manipulating them is a very basic thing, and knowing how they work is needed for almost everything you'll do with a trigger in the editor.
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@eltsoldier: Go
I'm also from the school of thought, that if you didn't ask the original author to use his map as a base, or the original author didn't give blanket permission for anyone to use the map(like libs, or tps engines etc), you stole it. You'll find most of the people here follow the same train of thought from what I've seen...
Honestly, the idea of income wars is very 'out there' to the point its public domain, much like DotA (You know the creator didn't get a dime from LoL/Demigod/RandomDotAClone) I would suspect the author would gladly give you permission as long as a disclaimer of "Based on a map by <name>" was somewhere fairly noticeable, ide strongly recommend contacting him/her and asking just that, you will be received much more openly in the community here for it.
Have to remember, we're all doing this for free, because we enjoy it, the only 'payment' we get is credit via recognition for the work we do, so not giving that, or asking for permission is a pretty major faux pa.
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@KimmysCurse: Go
Smells like Dune.. I love that smell. :)
Seriously tho, I don't believe that textures can be redone through triggers that easily, if at all unfortunately.
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@voodude2008: Go
case's or switches do the same thing as a nested if then else (some languages even compile them the exact same) but they are easier to read and will fire faster in more advanced languages.
Example;
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@zeldarules28: Go
Easier than data editing yes, but anytime you don't have to use a trigger, you should not use a trigger, at least from a performance standpoint imho.
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@Swifteg: Go
This should play the sound for the owner of the unit that was created.
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@zeldarules28: Go
the levels are easy, just store that in a variable, grab it in the trigger and do damage based on it, one trigger per ability is all that should be needed unless im missing something.
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@Ciubhran: Go
Did you try the Cancel event (there's 2) under the Build in Progress ability?
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@MapCrafter: Go
no, but you can remove the creep around points, so you can setup 'no creep' zones using points and triggers from what I can see, however ide do some testing with how a point that is removing creep reacts while being placed beside a building that generates creep.
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@zeldarules28: Go
In the data editor, i don't believe this is possible, the only damage mods are the 'vs biological' and the like. However you may be able to accomplish what you're after through triggers.
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@Azzaaer: Go
Check out an auras tutorial, once you get your head around how auras are done, this will be easy for you :)
Heres a link to one that does a speed increase i believe. Can just do a hp regen effect instead.
http://forums.sc2mapster.com/development/tutorials/1582-video-data-aura-abilities/
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@SouLCarveRR: Go
I can check it out after work today and provide some feedback, is it possible to play the map by myself if need be?
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@Swifteg: Go
in a unit created trigger, you can call the unit that was created with CreatedUnit, from there you can find its owner and play the sound only for him/her.