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    posted a message on Starcraft Legacy

    Of course I am getting somewhat sidetracked by starting THIS up but what can you do, when a idea pops in your head, you kinda just run with it.

    Anyway, this project is awaiting approval from the all mighty Admins. But for when it gets up give it a test run. (Hopefully Melee game types don't require any editing lol)

    I kinda just decided to toss it up, and see if anyone wanted to test it for me, as I know there are lots of better Starcraft players then myself who can give better feedback on balancing issues.

    Backwater Station - Melee

    Posted in: Project Workplace
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    posted a message on Starcraft Legacy

    Forgot to update my topic, updated Backwater Station, changed the terrain a tad bit, both texturally and design. Made it feel more like the original in size near the Terran Start Local, oh yea, I also added Start Local (Finally figured it out)

    Current Map Overview

    Still trying to find some assistance to the project, so if you wanna throw down your talent to assist, by all means leave some comments. Heck, leave some comments even if you hate it so far. Just looking for some feedback on how it looks.

    I have also started Terran 03 - Desperate Alliance and have a basic overlay of the map. Thinking about tweaking the defensive base entrances so its a tad narrower then it is currently as well as making some more cliffs along the canyons where the Zerg lurk before bringing forth there onslaught toward your poor base. This map is very rough so far, still need to start adding details like rocks, trees, and other fun stuff.

    Posted in: Project Workplace
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    posted a message on Starcraft Legacy

    Thanks Sixen, hopefully someone here will be able to provide some support for me in the scripting department, in the mean time, I shall keep on making levels.

    Currently waiting on a map to be approved, but here will be the link for the next level once it is. As you can see, this time around, I decided to take a few more "artistic licensing" with some of the terrain setup as I felt it was a tad too boring with just flat ground on the sidelines of the map where you cant walk or build. Its not as if we could see that area in the first game anyway due to the maps ended where they ended (depending on everyone's reaction though, I might go back to the standard flat ground instead of how it currently is. Along with the fact that I would like to make this as true to the original as possible)

    Terran 02 - Backwater Station (Project) Terran 02 - Backwater Station (Map)

    Posted in: Project Workplace
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    posted a message on Starcraft Legacy

    Well, after browsing the maps people have published, I noticed someone attempting to recreate the SC1 Campaign, and noticed not a lot of people liked how it was turning out, but they did like the thought of playing SC1 Campaign within SC2. So I decided to also attempt to do the same, but like most projects, they require a bit of team work. So I throw myself down in classic begging style to plead for someone with a bit of programming knowledge to come forth and assist with technical aspects of map designing.

    Terran 01 - Wasteland

    Pretty much where the entire story starts, (Unless you count the Tutorial Mission) where the Mar Sara forces met up with the Marshal of the wastland, James Raynor.

    Here is what I got so far. Terran 01 Wasteland (Project)

    Map Overview

    Posted in: Project Workplace
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