Tempest's range alone is too good. Tempest needs to be more like terran tank, go siege mode, become immobile, gain range. But I'm glad to see toss gain back a caster with cloak field, poor old decommissioned arbiter finally can be forgotten.
I suggest adding some kind of ranking system for maps on http://www.sc2mapster.com/maps/, i don't really remember the names of the sites i used back when i was really into SC Broodwar, but i clearly remember how you could filter low ranked maps with just 1 click, it was really useful feature as you could find and download any popular map, i understand this is not really necessary as you can't actually host any map you liked, still it would be very and i mean VERY USEFUL !
Also I'm from EU Bnet, and sometimes i wonder what maps are popular on other servers, and i have no way of checking it out, so this might give me and other people better idea of what others like
It's a tower defense map where you get credits for killing units, when credit number reaches 1000 you get 10 minerals, 1 turret cost 1 mineral.
problem is when a player leaves his towers still kill units but those credits don't go anywhere, so i figured i'd make towers change ownership when player leaves.
when player leaves the game, every building he had is assigned to random integer inlcuding the player who left and game freezes for half a second, then trigger error pops up
'gt_player2towers_Func': Parameter out of bounds in 'UnitSetOwner' (value: -1. min: 0. max: 15)
the trigger i posted in first post has name player2towers.
what i want trigger to do is to give control of the turrets to random players that are still in game excluding the player who left
also yes it is a 4 player map.
i would be grateful if anyone can make such trigger or could explain to me how to do it.
I'm making a TD map, right now i'm trying to make a trigger that will change ownership of turrets to random integer when a player leaves the game
this does not work.
Events
Timer - Every 5.0 seconds of Game Time
Local Variables
Conditions
(Status of player 1) == Left The Game
Actions
Player Group - Remove player 1 from The Users
Unit Group - Pick each unit in (Any units in (Entire map) owned by player 1 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit - Change ownership of (Picked unit) to player (Player (Random integer between 0 and (Number of players in The Users)) from The Users) and Change Color
i know this is like basic stuff for everyone but i'm stupid and i don't know how to make it work :(
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Tempest's range alone is too good. Tempest needs to be more like terran tank, go siege mode, become immobile, gain range. But I'm glad to see toss gain back a caster with cloak field, poor old decommissioned arbiter finally can be forgotten.
0
I suggest adding some kind of ranking system for maps on http://www.sc2mapster.com/maps/, i don't really remember the names of the sites i used back when i was really into SC Broodwar, but i clearly remember how you could filter low ranked maps with just 1 click, it was really useful feature as you could find and download any popular map, i understand this is not really necessary as you can't actually host any map you liked, still it would be very and i mean VERY USEFUL !
Also I'm from EU Bnet, and sometimes i wonder what maps are popular on other servers, and i have no way of checking it out, so this might give me and other people better idea of what others like
0
It's a tower defense map where you get credits for killing units, when credit number reaches 1000 you get 10 minerals, 1 turret cost 1 mineral.
problem is when a player leaves his towers still kill units but those credits don't go anywhere, so i figured i'd make towers change ownership when player leaves.
i need help not critics.
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when player leaves the game, every building he had is assigned to random integer inlcuding the player who left and game freezes for half a second, then trigger error pops up
'gt_player2towers_Func': Parameter out of bounds in 'UnitSetOwner' (value: -1. min: 0. max: 15)
the trigger i posted in first post has name player2towers.
what i want trigger to do is to give control of the turrets to random players that are still in game excluding the player who left
also yes it is a 4 player map.
i would be grateful if anyone can make such trigger or could explain to me how to do it.
0
I'm making a TD map, right now i'm trying to make a trigger that will change ownership of turrets to random integer when a player leaves the game
this does not work.
Events
Timer - Every 5.0 seconds of Game Time
Local Variables
Conditions
(Status of player 1) == Left The Game
Actions
Player Group - Remove player 1 from The Users
Unit Group - Pick each unit in (Any units in (Entire map) owned by player 1 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit - Change ownership of (Picked unit) to player (Player (Random integer between 0 and (Number of players in The Users)) from The Users) and Change Color
i know this is like basic stuff for everyone but i'm stupid and i don't know how to make it work :(
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this is good but how do i make leader board change status of player to LEFT when player leaves the game? i really suck at triggers :P
and ignore the "Author" under my name, i'm a tester not an Author :|
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good guide ;)