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    posted a message on Move over Nexus Wars Fortress Wars is Here!!!

    EternalWraith, I think your best option is to not respond. You might send him over the edge :)

    He spent 400 hours on this map... 400 hours!?!?!

    Custom, i will look for your map when i get home from work.

    Posted in: Off-Topic
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    posted a message on Golem Map

    I'm a corruptor with full energy... give me feedback please!

    Posted in: Project Workplace
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    posted a message on Golem Map

    I've been working on this for a while so I figured i should share it. I always loved the golem maps from sc1, I thought i would give one a shot. There's nothing revolutionary, but here goes...

    My ideas for this map include:

    • Unique terrain for each player (was the most fun i had working on this)
    1. Player gets speed bonus when they're in their own terrain
    2. Since golems are slower than regular units i thought this would make it harder to wreck someones base with golems
    • Regular spawns level up the more kills they get.
    • Regular spawns include ghost, marine and reaper.
    1. Reapers are strong but fragile.
    2. Ghosts have more defense and range, but do less damage.
    3. Marines are all around ok.
    4. Balancing was a bitch, they are all very different, but very balanced.
    • Good micro can win, not just mass since the unit spawn is slow.
    • Random buff spawns around the map give one of 3 (so far) buffs to group of units which include regenerate, adrenaline, and impenetrable wall.
    1. Adrenaline increases movement and attack speed
    2. Impenetrable wall increases defense but decreases movement speed (and makes a cool "look like a rock" effect i was proud of)
    3. Regenerate, a-duhh
    • Healing tower for each player.
    • Golem part every 25 kills
    • Simple golem creation system
    1. Dialog button creates golem from parts on beacons.
    2. Golems spawn in middle of map
    3. Tiers of golems, 1 tier for each part on a beacon

    There's still a lot i have to do. I have to add voice actors to all the golems, create the rest of the golems, balance everything and much more. But any feedback, recomendations or constructive critisism would be wonderful. I put up a small video and a few pictures of me testing it. What do you guys think? Any unit or golem piece on the map is purely for testing purposes.

    Embed Removed: https://www.youtube.com/v/-dFytPXzV_s?fs=1

    I would loveeee some new ideas, i've been staring at it for so long i can't think of anything new

    Unit selectionLava sectionWaterfallShwamppp...More swampMore dessert please!DesertUp the scary mountain

    Posted in: Project Workplace
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