I am really interested in custom mapping for Starcraft II, but when I open the editor, everything appears to be fine. That is, until I try doing anything.
Once I've opened it, it starts with a blank map, but if I place any buildings, units or terrain, it causes a strange black artifact in the drawn model. It also does not allow me to zoom out because it turns the viewer black and when I try to zoom in, it does the same thing when I zoom back out again.
I do not think this has anything to do with my video card, because Starcraft II runs perfectly fine in game.
Once I get back on my computer (after passing summer school...) I may be able to mess around in the terrain editor and pull up some interesting terrain for you. I'm very interested in your map development and I think it's a wonderful idea.
I'll post here again if I am able to fill the position.
Abilities: Furious Charge: Vyce uses his high-powered legs implants to gain massive speed, launching himself into the enemy. Vyce uses the "Zealot Charge" as well as inflicting extra damage and a short stun to the targetted enemy. Higher levels increase stun duration and damage inflicted.
Psionic Push: Vyce, having trained his mind over his many years of service, has gained the psionic abilities of a high templar. Vyce unleases a blast of force, knocking all nearby enemies back and causing a short stun. Higher levels decrease cooldown and increase duration of stun.
Masterful Technique: Vyce goes into a combat trance, increasing attack speed by 75% for 10 seconds. After 10 seconds, Vyce's attack speed is lowered by 50%. Levels increase attack speed during rage and reduce speed loss after rage.
Mirror Image: Vyce uses his psionic powers to create 2 artificial copies of himself. These copies do 35% regular damage. Copies will disappear after losing all health or after 30 seconds. Higher levels increase duration of copies.
Wrath: Vyce unleases all his fury and explodes into a ball of psionic energy (knocking back nearby enemies of course). In this form, Vyce inflicts 100% extra damage and is invincible, but after 15 seconds, transforms into a totally drained, nearly powerless version of himself for 45 seconds. After that Vyce will return to his original form, with the same health % as in his weak form. (Higher levels may increase duration of powered up form).
Queen Hero: X'ia the Birthmother
Type: Biological
Role: Damage/Support
Abilities:
Hatch: Allows the Birthmother to hatch the following player-controlled "minions". (Writing in brackets displays relative energy cost).
Level 1: Zergling: Hatches two. Approx 5 seconds. (Approx 25). ;
Level 4(?) Hydralisk: Hatches one. Approx 12 seconds. (Approx 45). ;
Level 7(?) Roach: Hatches one. Approx: 12 seconds. (Approx 55).
Burrow: Allows the Birthmother to burrow, protecting herself and her eggs.
Mother's Touch: Heals the target (minion, player etc.) of X% of their health. X increases with level.
Ultimate: Creates a blast of life energy, inflicting X damage to targets nearby and healing X/2 health to all allies nearby. X increases with skill levels.
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I am really interested in custom mapping for Starcraft II, but when I open the editor, everything appears to be fine. That is, until I try doing anything.
Once I've opened it, it starts with a blank map, but if I place any buildings, units or terrain, it causes a strange black artifact in the drawn model. It also does not allow me to zoom out because it turns the viewer black and when I try to zoom in, it does the same thing when I zoom back out again.
I do not think this has anything to do with my video card, because Starcraft II runs perfectly fine in game.
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@ghoohg: Go
Obviously, you don't get it.
It's a puzzle I assume. If he's already holding minerals, then he can't mine another patch to open more "gates".
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Once I get back on my computer (after passing summer school...) I may be able to mess around in the terrain editor and pull up some interesting terrain for you. I'm very interested in your map development and I think it's a wonderful idea.
I'll post here again if I am able to fill the position.
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Zealot Hero: Commandant Vyce Type: Psionic Role: Tank, Ganker
Abilities: Furious Charge: Vyce uses his high-powered legs implants to gain massive speed, launching himself into the enemy. Vyce uses the "Zealot Charge" as well as inflicting extra damage and a short stun to the targetted enemy. Higher levels increase stun duration and damage inflicted.
Psionic Push: Vyce, having trained his mind over his many years of service, has gained the psionic abilities of a high templar. Vyce unleases a blast of force, knocking all nearby enemies back and causing a short stun. Higher levels decrease cooldown and increase duration of stun.
Masterful Technique: Vyce goes into a combat trance, increasing attack speed by 75% for 10 seconds. After 10 seconds, Vyce's attack speed is lowered by 50%. Levels increase attack speed during rage and reduce speed loss after rage.
Mirror Image: Vyce uses his psionic powers to create 2 artificial copies of himself. These copies do 35% regular damage. Copies will disappear after losing all health or after 30 seconds. Higher levels increase duration of copies.
Wrath: Vyce unleases all his fury and explodes into a ball of psionic energy (knocking back nearby enemies of course). In this form, Vyce inflicts 100% extra damage and is invincible, but after 15 seconds, transforms into a totally drained, nearly powerless version of himself for 45 seconds. After that Vyce will return to his original form, with the same health % as in his weak form. (Higher levels may increase duration of powered up form).
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I think either would work, I was just was attempting to avoid a likeness to the previously mentioned spider.
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Queen Hero: X'ia the Birthmother Type: Biological Role: Damage/Support
Abilities: Hatch: Allows the Birthmother to hatch the following player-controlled "minions". (Writing in brackets displays relative energy cost). Level 1: Zergling: Hatches two. Approx 5 seconds. (Approx 25). ; Level 4(?) Hydralisk: Hatches one. Approx 12 seconds. (Approx 45). ; Level 7(?) Roach: Hatches one. Approx: 12 seconds. (Approx 55).
Burrow: Allows the Birthmother to burrow, protecting herself and her eggs.
Mother's Touch: Heals the target (minion, player etc.) of X% of their health. X increases with level.
Ultimate: Creates a blast of life energy, inflicting X damage to targets nearby and healing X/2 health to all allies nearby. X increases with skill levels.