Ever since the Galaxy Editor was released I have been fooling around with the idea of creating a map replicating the tactical battlescape of the ridiculously famous strategy game by Microprose, X-COM: Enemy Unknown. I believe this would be of great success because of the high scare-factor that comes with the turn-based system, and smart enemies. I am no experienced mapper, but this is something I would really enjoy. Basically, creating this kind of map would require coding:
Turn-based combat system; implementation of Time Units (TU) (probably using energy)
Projectile tracking system (remember how you followed the bullets around? real scary)
Probability-based hit calculations
Angular area of sight
Non-Target attacks (attacking thin air and inside fog of war, basically)
Old School smoke and fire
Panic and Berserk states (your teammates die -> lose control of your soldier -> AI script for running around aimlessly -> panic / berserk)
Learn-as-you-go stat system (shoot a lot -> get better stats for shooting -> higher accuracy)*
I would use the two original teams and units, although this time it will be player vs. player.
What do you guys think? Can it be done?
If you haven't played X-COM by the way, you should definitely go check it out.
It is awesome.
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I'm back baby! Praise the ancient X-COM franchise
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Ever since the Galaxy Editor was released I have been fooling around with the idea of creating a map replicating the tactical battlescape of the ridiculously famous strategy game by Microprose, X-COM: Enemy Unknown. I believe this would be of great success because of the high scare-factor that comes with the turn-based system, and smart enemies. I am no experienced mapper, but this is something I would really enjoy. Basically, creating this kind of map would require coding:
I would use the two original teams and units, although this time it will be player vs. player.
What do you guys think? Can it be done? If you haven't played X-COM by the way, you should definitely go check it out. It is awesome.