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    posted a message on Free-flow turn based system (No grid)

    I'm back baby! Praise the ancient X-COM franchise

    Posted in: Project Workplace
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    posted a message on X-COM: Enemy Unknown

    Ever since the Galaxy Editor was released I have been fooling around with the idea of creating a map replicating the tactical battlescape of the ridiculously famous strategy game by Microprose, X-COM: Enemy Unknown. I believe this would be of great success because of the high scare-factor that comes with the turn-based system, and smart enemies. I am no experienced mapper, but this is something I would really enjoy. Basically, creating this kind of map would require coding:

    • Turn-based combat system; implementation of Time Units (TU) (probably using energy)
    • Projectile tracking system (remember how you followed the bullets around? real scary)
    • Probability-based hit calculations
    • Angular area of sight
    • Non-Target attacks (attacking thin air and inside fog of war, basically)
    • Old School smoke and fire
    • Panic and Berserk states (your teammates die -> lose control of your soldier -> AI script for running around aimlessly -> panic / berserk)
    • Learn-as-you-go stat system (shoot a lot -> get better stats for shooting -> higher accuracy)*

    I would use the two original teams and units, although this time it will be player vs. player.

    What do you guys think? Can it be done? If you haven't played X-COM by the way, you should definitely go check it out. It is awesome.

    Posted in: Project Workplace
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