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    posted a message on Fenix Portrait (Karass Retexture)

    @Dhaminater: Go

    Just selected the gray parts and gave them a yellow hue. And I just changed the red hue to blue.

    Posted in: Art Assets
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    posted a message on Fenix Portrait (Karass Retexture)

    Link

    Just a little edit I made in GIMP2.

    What do you think?

    Posted in: Art Assets
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    posted a message on [Released!] Sarah Kerrigan Ghost

    Isn't here hair more orange than red?

    Posted in: Art Assets
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    posted a message on Unit has effect/buff condition?

    @Demolion: Go

    Thank you very much ^^

    Posted in: Miscellaneous Development
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    posted a message on Unit has effect/buff condition?

    I am making a silly ability, which is basically a super-charge. I'm doing it with triggers as the data editor confuses me. But I've run into a small problem which I can't seem to solve.

    You see, it's a charge attack, that when it touches enemies they die. Yay. But what's happening is that they die even when the attack isn't being used. So I figured the way to fix it would be to check for the Charge effect/buff that you get when using charge.

    But I can't find any condition for it in the trigger editor. This is what I have so far:

    -Event

    Any unit enters Region (Attached to the hero unit).

    -Conditions

    Owner of (triggering unit) == player from enemies of player (owner of unit attached to region).

    (Triggering unit) is not Self, Air, Missile, Cloaked, Dead or Hidden for player (owner of unit attached to region).

    -Actions

    Environment: Execute Zealot - Psi Blades Copy on (Triggering Unit) from (Unit attached to region)

    So in the Conditions I want to add something like this:

    (Unit attached to region) has effect (charge copy).

    But I can't find it. Help will be appreciated. Thank you.

    Posted in: Miscellaneous Development
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