Before I say anything else, I need to point out to you that bridges as they are currently in the editor do not work. Units can not move over them. You'll want to keep this in mind.
haha i learned the hard way. hopefully blizzard will release pre-pathed bridges with the release.
mozared, when you say i should start adding more detail to the city, what did you have in mind? i already have benches, lights, and crates scattered around.. what other doodads could make the terrain feel more like a city.
the power station idea is awesome, i'll definitely give it a shot. thanks for the help :]
i've been working on a city in my jungle map for a while now. because there are no urban textures in the bel shir tileset, i tried using a korhal concrete texture. i followed all the instructions in this video to add the custom texture: (start at 1:45)
the texture shows up in my palette on the terrain editor, but i cannot place any concrete down. the new texture doesn't draw on the ground. when i click, nothing happens.
also notice that the guy in the top comment has the same problem as me lol :]
yeahp, i know the dirt texture looks horrible in a urban city environment, but i'm having trouble getting the concrete textures to work on my bel shir tileset.
i spent some more time working on the city, added quite a lot of doodads (i love doodads lol). link is below, please let me know how to improve!
i'm definitely not very critical of my own work, so please give me some advice as far as what i should add, what should be removed, etc.
here are a few pics, but please check it out in-game, it is much more dynamic when you are moving through the city than it is in a screenshot.
well, i've been working on the terrain for an rpg project for the past two weeks. i've designed quite a bit and ithink everything is turning out pretty nice, except for a city i started working on. could anyone take a look at what i've done so far and give some advice or maybe help me add some doodads around the city.
i've created a few store fronts and i've added a lot of neon lights to give it a vibrant atmosphere, but i'm really not sure how to design the roof tops and higher areas in the city. i'm still working on getting the korhal city texture to work so the ground is dirt for now.
i added a few pics, but please download and take a look at everything else i've done. the big city i'm working on is near the bottom of the map. let me know what you think!
also, if anyone wants to help out with the rpg, just ask :]
Hi everyone, I was working with the terrain editor when I got this strange glitch. The ground textures seem to be climbing up onto the cliffs. The glitch stops when I test the document, but it is very annoying when i'm trying to work with cliffs in the editor.
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haha i learned the hard way. hopefully blizzard will release pre-pathed bridges with the release.
mozared, when you say i should start adding more detail to the city, what did you have in mind? i already have benches, lights, and crates scattered around.. what other doodads could make the terrain feel more like a city.
the power station idea is awesome, i'll definitely give it a shot. thanks for the help :]
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bump bump
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hi everyone,
i've been working on a city in my jungle map for a while now. because there are no urban textures in the bel shir tileset, i tried using a korhal concrete texture. i followed all the instructions in this video to add the custom texture: (start at 1:45)
the texture shows up in my palette on the terrain editor, but i cannot place any concrete down. the new texture doesn't draw on the ground. when i click, nothing happens.
also notice that the guy in the top comment has the same problem as me lol :]
any help would be greatly appreciated!
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yeahp, i know the dirt texture looks horrible in a urban city environment, but i'm having trouble getting the concrete textures to work on my bel shir tileset.
i spent some more time working on the city, added quite a lot of doodads (i love doodads lol). link is below, please let me know how to improve! i'm definitely not very critical of my own work, so please give me some advice as far as what i should add, what should be removed, etc.
here are a few pics, but please check it out in-game, it is much more dynamic when you are moving through the city than it is in a screenshot.
0
well, i've been working on the terrain for an rpg project for the past two weeks. i've designed quite a bit and ithink everything is turning out pretty nice, except for a city i started working on. could anyone take a look at what i've done so far and give some advice or maybe help me add some doodads around the city.
i've created a few store fronts and i've added a lot of neon lights to give it a vibrant atmosphere, but i'm really not sure how to design the roof tops and higher areas in the city. i'm still working on getting the korhal city texture to work so the ground is dirt for now.
i added a few pics, but please download and take a look at everything else i've done. the big city i'm working on is near the bottom of the map. let me know what you think!
also, if anyone wants to help out with the rpg, just ask :]
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mailmen? so the entire terran race has become the postal service of the future?
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Hi everyone, I was working with the terrain editor when I got this strange glitch. The ground textures seem to be climbing up onto the cliffs. The glitch stops when I test the document, but it is very annoying when i'm trying to work with cliffs in the editor.
Does anyone know how to fix this?
Check out the attached pics. Thanks :]