What I'd like is to make a slow lumbering vehicle that both turns slowly and cannot move and turn at the same time. The more important thing is the slow turn rate however. I've tried changing the "Movement - Turn Rate" from 360 (siege tank default) to any number but it doesn't seem to do anything.
I want to be able to allow or disallow flying units in certain areas using triggers. Creating a region that would teleport air units out of it if they were to enter it wouldn't work well for my map so I'd like something that actually effects their pathing.
What I was thinking was to allow you to build pseudo platforms for your units where you wanted. The way I was thinking about doing this is allowing units to move freely while on the platforms by making them flying units. I'd place some ground blockers on the platform to prevent ground units running through them, and air blockers surrounding the platform to keep the units up there.
I don't care if you need to move the unit onto the platform using triggers or not, it's just the pathing I need help with. What would be the best way to edit it so I could change the pathing on demand?
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What I'd like is to make a slow lumbering vehicle that both turns slowly and cannot move and turn at the same time. The more important thing is the slow turn rate however. I've tried changing the "Movement - Turn Rate" from 360 (siege tank default) to any number but it doesn't seem to do anything.
What do I need to do to change the turn rate?
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I want to be able to allow or disallow flying units in certain areas using triggers. Creating a region that would teleport air units out of it if they were to enter it wouldn't work well for my map so I'd like something that actually effects their pathing.
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Could some one help me with this?
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What I was thinking was to allow you to build pseudo platforms for your units where you wanted. The way I was thinking about doing this is allowing units to move freely while on the platforms by making them flying units. I'd place some ground blockers on the platform to prevent ground units running through them, and air blockers surrounding the platform to keep the units up there.
I don't care if you need to move the unit onto the platform using triggers or not, it's just the pathing I need help with. What would be the best way to edit it so I could change the pathing on demand?
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I want to create in my map units that are only able to move if they are currently flying above a certain building, how would I go about creating this?
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One of my triggers event is a key press. Instead of it working, it just give's me this error;
00:00:02.50 Trigger Error in 'gt_trigg_melee_key_press_attack_key_Func': e_arrayIndexOverflow
Any idea what the cause is, and how I can fix it?