I agree i Can't wait till we can see more guides from ProzaicMuse I find them some of the most informative guilds out there on really using the Galaxy editor to its Full potential I have already started on making a map with major customizations setting up a multi choice set of unique Units Like my plasma tank a variation of the siege tank using energy instead of hard ammo
A couple quick things I would like to mention about the guild. First off on the beam attacks you want to put the actor in the Beam slot not the Missile. The second I ran into a problem with the Missile actor not creating the lunch event correctly. So I went in and edited the events + manually with the data from your map It was missing
Event - AirRMissileMissile -Start
At Caster
Create
This allowed it to animate the two missiles Correctly
The only other thing I ran into a problem is I used an Immortal for my model cause I didn't have access to the campaign models and it fires 3 lasers instead of the proposed 2 but still only does damage of 2 is there a way I can make it only animate the 2 beams instead of the 3
0
I agree i Can't wait till we can see more guides from ProzaicMuse I find them some of the most informative guilds out there on really using the Galaxy editor to its Full potential I have already started on making a map with major customizations setting up a multi choice set of unique Units Like my plasma tank a variation of the siege tank using energy instead of hard ammo
0
A couple quick things I would like to mention about the guild. First off on the beam attacks you want to put the actor in the Beam slot not the Missile. The second I ran into a problem with the Missile actor not creating the lunch event correctly. So I went in and edited the events + manually with the data from your map It was missing
This allowed it to animate the two missiles Correctly
The only other thing I ran into a problem is I used an Immortal for my model cause I didn't have access to the campaign models and it fires 3 lasers instead of the proposed 2 but still only does damage of 2 is there a way I can make it only animate the 2 beams instead of the 3