I think the drone came first, the parasite that controlled things prob first went onto a little creature that had the potential to morph into structures and snagged one of them. Altered into what we know as the drone.
Why can't we just have ratings for our map... and if that player account tries to join the map is too young they can't play it... simple as that. >_> doesn't it say that online play may vary in ratings anyways?
I figured out a work around... but it's not the greatest. I made a new actor model addition. And set the model to the death model of that said unit. Then i made the event UnitDeath.[unitname] create
It works... and then i did same thing for construction.. but it doesn't look smooth.
I have a question... When you attach something does the birth and death model stay with the attached model?
I'm trying to get a building that has an attached model on it to have, it's death model, birth model, and placement model, all still intact and animations playing when they should. So far from what I've done.. when i attach it to a building only the stand is there, no birth or death, or going unpowered. Things like that. Any solution?
EDIT: I looked at your bunker and i killed it with the marines and it seems you have the same thing as me.. The turret didn't have death model after i killed it. With yours its hardly noticeable but with my bigger buildings and attachments it's very noticeable it just pops out of existence.
What a great tutorial! I liked the other one as well, I even figured out how to successfully attach things and put an offset. This just makes everything more clear to me now! You are great at making tutorials I must say.
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I think the drone came first, the parasite that controlled things prob first went onto a little creature that had the potential to morph into structures and snagged one of them. Altered into what we know as the drone.
drone/hatchery/larva ^_^
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lol, this is great! :P
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Why can't we just have ratings for our map... and if that player account tries to join the map is too young they can't play it... simple as that. >_> doesn't it say that online play may vary in ratings anyways?
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Nice terrain its amazing! But for me its not playable ahaha it lags me to the point where I can't play it. :P But your terrain!!! :OO <3 so good!
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Fade in and out would look just fine.
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I wish i knew how to do this :\
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@Mienk: Go
I figured out a work around... but it's not the greatest. I made a new actor model addition. And set the model to the death model of that said unit. Then i made the event UnitDeath.[unitname] create
It works... and then i did same thing for construction.. but it doesn't look smooth.
haven't figured out how to do it for placement.
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I have a question... When you attach something does the birth and death model stay with the attached model?
I'm trying to get a building that has an attached model on it to have, it's death model, birth model, and placement model, all still intact and animations playing when they should. So far from what I've done.. when i attach it to a building only the stand is there, no birth or death, or going unpowered. Things like that. Any solution?
EDIT: I looked at your bunker and i killed it with the marines and it seems you have the same thing as me.. The turret didn't have death model after i killed it. With yours its hardly noticeable but with my bigger buildings and attachments it's very noticeable it just pops out of existence.
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What a great tutorial! I liked the other one as well, I even figured out how to successfully attach things and put an offset. This just makes everything more clear to me now! You are great at making tutorials I must say.
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Simple, don't have 400 cubes on your map. Anything else thats on your map that could cause lag? Lot's of foliage can cause lag easily.
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You can publish maps with a trial account? :O in that case I will trade anyone my US server trial key for an EU one.