Well its because of how you have your unit groups set up If you are using a unit group for one you should not need a region to remove your units ( Just remove the unit in the unit group )
( I am not sure what your conditions are suppose to be looking for ( If they go over a certain amount of a certain unit ??? ) are you adding the units to the unit group??
@froznic: If i am understanding you right ( you are just trying to figure out how to increase / decrease height on doodads?? ) If so all you do is double click on them and go under properties, there you will see height, change this .1 to -.1 values.
No you can’t there is another trigger you can use though for muitiple units
Unit – Any Unit Enters a distance of 1.0 from (Closest unit to Point in (Any units in (Entire map) owned by player Any Player matching No Unit Filter, with at most Any Amount))
Mess around with that one ( Try to attach points, it depends on exactly how you are creating the units, please post the triggers and i may be able to help more )
I made one that makes them float, There skill wil just make them go to the cliff and land on it ( I want them to become pretty much air units when they lift off over the cliffs level )
I am trying to make a jet pack skill with the reapers, I can't seem to get them to actually go over cliffs, I know i am messing with the correct stuff because my game now freezes whenever I try to fly over a cliff ^^
@killay: Yeah its most def possible.. and it would be a good system to make so we could make maps go high and add more into them. I am still working on it But i am pretty sure I can have a working system within a few days.
@killay: I bet you still can make it with height/doodads
( just edit the units height to the same to the doodad so it only looks like he is standing on it ) You could do a unit collide system, so the game could reconize when they were jumping to a doodad plat.
( It most definitely would take some messing around, but i bet you can duplicate a effect similar to multiple platform. )
Make the first two layers always terrain, and then change it up for the rest. I will mess around with this and see if i can put something together.
I didn’t even think about new people when the game released lol… Yeah Its a great tool, but its going to be tutorial after tutorial. I would suggest join the irc channel, and then just start going. When you actually get stuck on a function, come to us and let us know what you are trying to do.
Since this game came after War3. The editor is the upgrade to that one
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@UniqEscape:
I need to see the creating trigger!!!
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Well its because of how you have your unit groups set up
If you are using a unit group for one you should not need a region to remove your units ( Just remove the unit in the unit group )
( I am not sure what your conditions are suppose to be looking for ( If they go over a certain amount of a certain unit ??? )
are you adding the units to the unit group??
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Still looking for any help!!
Please!! I can manage to get the units to get stuck in cliffs now but that is it!
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@froznic: If i am understanding you right ( you are just trying to figure out how to increase / decrease height on doodads?? )
If so all you do is double click on them and go under properties, there you will see height, change this .1 to -.1 values.
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No you can’t there is another trigger you can use though for muitiple units
Unit – Any Unit Enters a distance of 1.0 from (Closest unit to Point in (Any units in (Entire map) owned by player Any Player matching No Unit Filter, with at most Any Amount))Mess around with that one ( Try to attach points, it depends on exactly how you are creating the units, please post the triggers and i may be able to help more )
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Attach the region to it when the unit is created
( Created unit ( Attach unit to last created unit )
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I made one that makes them float, There skill wil just make them go to the cliff and land on it ( I want them to become pretty much air units when they lift off over the cliffs level )
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I am trying to make a jet pack skill with the reapers, I can't seem to get them to actually go over cliffs, I know i am messing with the correct stuff because my game now freezes whenever I try to fly over a cliff ^^
Please help!!
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@killay: Yeah its most def possible.. and it would be a good system to make so we could make maps go high and add more into them.
I am still working on it
But i am pretty sure I can have a working system within a few days.
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@killay: I bet you still can make it with height/doodads
( just edit the units height to the same to the doodad so it only looks like he is standing on it )
You could do a unit collide system, so the game could reconize when they were jumping to a doodad plat.
( It most definitely would take some messing around, but i bet you can duplicate a effect similar to multiple platform. )
Make the first two layers always terrain, and then change it up for the rest. I will mess around with this and see if i can put something together.
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http://webchat.freenode.net/?channels=SC2Mapster
Webbased irc
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I didn’t even think about new people when the game released lol…
Yeah Its a great tool, but its going to be tutorial after tutorial.
I would suggest join the irc channel, and then just start going.
When you actually get stuck on a function, come to us and let us know what you are trying to do.
Since this game came after War3. The editor is the upgrade to that one
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Quote from killay:
@Alrik21: Go
Its always nice to see different versions and ideas on a linetowerwars map :) So good luck to both of you and the rest that follows!
Regards
——
me !! :-)
I started mine two nights ago lol!
( I changed up the income system, to have some different features )
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This is looking good!!!
Good job keep up the workz!
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@38dedo: Well hurry up and get this alpha out!
I want to see the mechanics ( This game can be really fun )