Why are you bothering with the whole "if player is playing, then add him to the team" instead of simply adding the player to the team regardless of whether he is playing. Is there a downside of adding a nonplaying player to an alliance? Or is there an upside of not adding a nonplaying player to an alliance?
Building a Refinery (i.e. in game) and placing a Refinery (i.e. in the editor) are likely 2 different processes. My guess is building requires a vespene geyser, but placing one in the editor "includes" a geyser already underneath the Refinery.
Actually what he is saying is that you can't place a refinery in the editor at all, even if there is a geyser.
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Why are you bothering with the whole "if player is playing, then add him to the team" instead of simply adding the player to the team regardless of whether he is playing. Is there a downside of adding a nonplaying player to an alliance? Or is there an upside of not adding a nonplaying player to an alliance?
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Actually what he is saying is that you can't place a refinery in the editor at all, even if there is a geyser.
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What you are looking for is the "PlacementModel" actor. Check under events, it should be self explanatory. If you don't understand, feel free to ask.