Also, when I look at this and what I want to do, , say even a small portion of what I would like, say a 2v2 or 4 players with each having maybe 200 units totaling around 800 units plus maybe 50 to 100 neutral units on the map, with all these triggers going on to control 3d movement for all of these units, wouldn't that create massive lag for a multi player game?
I have not yet started making the map, I need to check a great many things before I start working on it, and assemble a team to help work on it.
There would be no point in me making the map if 3d unit movement is not possible, what you showed in your video is not exactly what I was talking about.
What I am looking at doing is creating a map that would be very similar to Homeworld, with several major changes however.
Thanks for the replies, I figured the best way this would happen was through some heavy galaxy script coding.
ibebusiness I would be interested in figuring out some of this together with you, what I am hoping to do with it is considerably different, but I would nevertheless be interested in helping you and learning more in the process, I am not super familiar with galaxy script, though it appears to be very similar to C which I do know.
Now I have to figure out if it is possible for unit pathing to be 3d, in relationship to the terran/map rather than objects like a turret moving up in relationship to the main section of the unit.
The best idea I can come up with for an example of what I want is like StarBattle, but with ship movement on all three axis. (not exactly what i plan on doing, but something like that anyway)
I am considering making a very unique game that I would spend a lot of time making it into a quality map with 2 other friends that also code.
I did not see any built in methods for this, so I know it would require a decent amount of code, but with the galaxy editor and galaxy script, would it be possible to have X Y Z unit movement?
I was looking around at the maps availible on the website but I could not find any information about if they were open or locked for editing.
I am very interested in getting my hands on a QUALITY and at least medium complexity map that is OPEN (not locked) for editing!
I am not interested in ripping off someones quality map, instead, I'm looking for possible maps to use as examples of how to set up all the triggers and various settings.
If no one is willing for such, maybe a skilled map maker would be willing to simply make a "tutorial map" that just has lots of different things going on, from the basic, to some more advanced triggers and code.
While I am learning from reading and trial and error, the way I have almost always learned how to do technical creation is by looking at someone elses work (thats how I learned to use PHP, and Flash, making websites, as well as C and java... learning only by tutorials that are incomplete is rather annoying.)
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Also, when I look at this and what I want to do, , say even a small portion of what I would like, say a 2v2 or 4 players with each having maybe 200 units totaling around 800 units plus maybe 50 to 100 neutral units on the map, with all these triggers going on to control 3d movement for all of these units, wouldn't that create massive lag for a multi player game?
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ibebusiness ok thank you for the explanation of your trigger, I guess I did not understand exactly at first
That sounds awesome! It would take a ton of triggers / coding to do what I want to do.
When you refer to making the "underground layer" would it simply be possible to have no terrain, or would you still have to add invisible layers?
thanks!
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I have not yet started making the map, I need to check a great many things before I start working on it, and assemble a team to help work on it.
There would be no point in me making the map if 3d unit movement is not possible, what you showed in your video is not exactly what I was talking about.
What I am looking at doing is creating a map that would be very similar to Homeworld, with several major changes however.
0
Thanks for the replies, I figured the best way this would happen was through some heavy galaxy script coding.
ibebusiness I would be interested in figuring out some of this together with you, what I am hoping to do with it is considerably different, but I would nevertheless be interested in helping you and learning more in the process, I am not super familiar with galaxy script, though it appears to be very similar to C which I do know.
Now I have to figure out if it is possible for unit pathing to be 3d, in relationship to the terran/map rather than objects like a turret moving up in relationship to the main section of the unit.
The best idea I can come up with for an example of what I want is like StarBattle, but with ship movement on all three axis. (not exactly what i plan on doing, but something like that anyway)
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nothing eh....?
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I am considering making a very unique game that I would spend a lot of time making it into a quality map with 2 other friends that also code.
I did not see any built in methods for this, so I know it would require a decent amount of code, but with the galaxy editor and galaxy script, would it be possible to have X Y Z unit movement?
0
I was looking around at the maps availible on the website but I could not find any information about if they were open or locked for editing.
I am very interested in getting my hands on a QUALITY and at least medium complexity map that is OPEN (not locked) for editing! I am not interested in ripping off someones quality map, instead, I'm looking for possible maps to use as examples of how to set up all the triggers and various settings.
If no one is willing for such, maybe a skilled map maker would be willing to simply make a "tutorial map" that just has lots of different things going on, from the basic, to some more advanced triggers and code.
While I am learning from reading and trial and error, the way I have almost always learned how to do technical creation is by looking at someone elses work (thats how I learned to use PHP, and Flash, making websites, as well as C and java... learning only by tutorials that are incomplete is rather annoying.)
Thanks!