Hello, I'm working on a map, and I just can't figure out why the attack waves for my AI won't work, the AI doesn't even create the units. My trigger for the computer player looks like this:
AI - Set the target for player 2's attack waves to attack any enemies of that player.
AI - Add (4 / 4 /4 / 4) Roach to the attack wave
AI - Add ( 1 / 1 / 1 / 1) Overseer to the attack wave
AI - Add (4 / 4 /4 / 4) Roach to the attack wave
General - Wait 100.0 Game Time Seconds
AI - Send the attack wave from player 2 to attack in 130 seconds and Wait
In a map I'm working on, I want the player to have to kill four Zerg Hives...in order to win. But I can not figure out how to do this. As of now, the destruction of ANY of the four Hives will result in a victory for the player...but I want it to only give the player a victory if all four Hives have been destroyed.
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Hello, I'm working on a map, and I just can't figure out why the attack waves for my AI won't work, the AI doesn't even create the units. My trigger for the computer player looks like this:
AI - Set the target for player 2's attack waves to attack any enemies of that player.
AI - Add (4 / 4 /4 / 4) Roach to the attack wave
AI - Add ( 1 / 1 / 1 / 1) Overseer to the attack wave
AI - Add (4 / 4 /4 / 4) Roach to the attack wave
General - Wait 100.0 Game Time Seconds
AI - Send the attack wave from player 2 to attack in 130 seconds and Wait
Any assistance would be greatly appreciated.
0
In a map I'm working on, I want the player to have to kill four Zerg Hives...in order to win. But I can not figure out how to do this. As of now, the destruction of ANY of the four Hives will result in a victory for the player...but I want it to only give the player a victory if all four Hives have been destroyed.