That's not a bad idea, but I'm really not sure if that does solve legal problems with game rating stuff. Keep in mind they have to deal with laws from different countries as well, some which are pretty strict. Although it seems like a simple fix, they would need to put time/money/effort even if it would only take them a few hours to implement the feature.
I honestly don't think they just do this to spite everyone, and I'm sure alot of it has to do with covering their ass, as well as keeping it a friendly atmosphere.
I'm in Australia, and we don't even have a R18 rating for games here. This means if a game doesn't fit into one of the other ratings, it get's banned. Stupid I know, but each country is stupid in their own different way - making it difficult for developers.
I do agree that my proposed solution is too weak, since the language filter setting can be changed by anyone at any time, but I believe that the "flavor" of the idea could be carried through in an acceptable manner, at least for most countries. Yes, it would cost Blizzard a relatively small amount in the near term to implement any change, but improving the custom map systems would make SC2 a more viable game in the long term, assuming Blizzard cares about future sales.
Legally, it's easier still if Blizzard just allows local hosting of maps, as in SC and WC3, because they don't have to be liable for any user content at all. Since Blizzard is clearly fairly adamant about requiring Battle.net hosting of maps (undoubtedly for the future map marketplace), they should at least try to accommodate mappers and modders, and the current level of support is rather lacking. The requirements for maps to pass the filters are generally unspecified, banned maps cannot easily be modified and re-uploaded, map authors cannot easily distribute maps cross-region, maps have very strict file size limits that restrict custom assets, and so on.
Of course, I have little hope for any near-term improvements to the custom game and custom map systems in SC2 right now, so I do hope that Rodrigo can make his map acceptable to Blizzard through the existing channels; Nexus Word Wars was a fairly fun map while it was available.
As is often the case the legitimate people are going to be effected by the rules that are there to protect against the few who abuse the system, it's just the unfortunately truth.
Like I said before, it really comes down to how blizzard handles these legitimate cases and how hard it is for the OP to get his map back online. If it's only down for a week then I think it's "good enough", if it takes months of back/forward then I think we have a problem.
The requirement that all custom user content be submitted to and hosted through Blizzard is already a problem with the system, as this incident illustrates. Consider this for a moment: the game client offers an option to enable or disable a mature language filter. What stops Blizzard from setting a flag on custom user content that requires this filter be disabled for all users playing or viewing that content in game? Sure, it doesn't solve the innate problem that mappers and modders have to deal with the ridiculous "Battle.net 2.0" features, but surely it still solves the legal problem of hosting user content with undesired words, no?
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I do agree that my proposed solution is too weak, since the language filter setting can be changed by anyone at any time, but I believe that the "flavor" of the idea could be carried through in an acceptable manner, at least for most countries. Yes, it would cost Blizzard a relatively small amount in the near term to implement any change, but improving the custom map systems would make SC2 a more viable game in the long term, assuming Blizzard cares about future sales.
Legally, it's easier still if Blizzard just allows local hosting of maps, as in SC and WC3, because they don't have to be liable for any user content at all. Since Blizzard is clearly fairly adamant about requiring Battle.net hosting of maps (undoubtedly for the future map marketplace), they should at least try to accommodate mappers and modders, and the current level of support is rather lacking. The requirements for maps to pass the filters are generally unspecified, banned maps cannot easily be modified and re-uploaded, map authors cannot easily distribute maps cross-region, maps have very strict file size limits that restrict custom assets, and so on.
Of course, I have little hope for any near-term improvements to the custom game and custom map systems in SC2 right now, so I do hope that Rodrigo can make his map acceptable to Blizzard through the existing channels; Nexus Word Wars was a fairly fun map while it was available.
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The requirement that all custom user content be submitted to and hosted through Blizzard is already a problem with the system, as this incident illustrates. Consider this for a moment: the game client offers an option to enable or disable a mature language filter. What stops Blizzard from setting a flag on custom user content that requires this filter be disabled for all users playing or viewing that content in game? Sure, it doesn't solve the innate problem that mappers and modders have to deal with the ridiculous "Battle.net 2.0" features, but surely it still solves the legal problem of hosting user content with undesired words, no?