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    posted a message on Basic Trigger - Really need help with this one

    @gizmachu: Go

    I mainly use regions to define where the damage is applied.

    This is an example of one of my spells

        Zeratuldmg
        Events
            Unit - Any Unit uses Zeratul - Shadowmerge at Generic6 - Complete stage (Ignore shared abilities)
        Local Variables
        Conditions
        Actions
            Region - Attach ZeratulDMG to (Triggering unit) with offset (Point(0.0, 0.0))
            Unit Group - Pick each unit in (Cannonfodder units in ZeratulDMG owned by player Any Player matching Excluded: Self, Missile, Dead, Hidden, Invulnerable, with at most Any Amount) and do (Actions)
                Actions
                    Unit - Set (Picked unit) Life to 0.0
    

    And this is an example of one of my failed Kill Counters.

            Unit - Any Unit dies
        Local Variables
        Conditions
        Actions
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    Or
                        Conditions
                            (Owner of (Triggering unit)) == 3
                            (Owner of (Triggering unit)) == 4
                            (Owner of (Triggering unit)) == 2
                Then
                    Variable - Modify Kills P: + 1
    

    This obviously doesn't work when I apply this to all 4 players

    Posted in: Miscellaneous Development
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    posted a message on Basic Trigger - Really need help with this one

    I'm making a kill counter for my map with 4 opposing players. The trouble I have run into is that I can not refer to "Killing unit" because some units utilize abilites which does dmg via triggers, thus, the editor does not know who the Killing unit was in those cases.

    I would appreciate it deeply if someone could tell me how to make a kill counter for 4 opposing players, without refering to "killing unit".

    Posted in: Miscellaneous Development
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    posted a message on Can this be done? Cast Shadow and Actor Events

    I dont think my method is the best but here is how I did it:

    Make a new empty ability for when you want to turn your shadow off. Set it up in the trigger editor with the desired timing. Refer to that ability in the Actor Event editor and turn your shadows on.

    Posted in: Miscellaneous Development
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    posted a message on Can this be done? Cast Shadow and Actor Events

    I want my unit to not cast a shadow after he uses a specific ability. I have managed to do this in the Actor Event editor, but my problem is that the shadow stays turned off. I want the shadow to return after 6 seconds.

    tl;dr how can I set a timer in the Actor Event editor?

    Posted in: Miscellaneous Development
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    posted a message on (Help) Issue Unit Order

    Instead of the "move" command, you should use "scan-move". This will make the units defend and attack while moving.

    Posted in: Miscellaneous Development
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    posted a message on (Solved) Duration of Effect - Guardian Shield

    @Molsterr: Go

    If I set Guardian Shield (Create Persistant) periodic count to 120 the Behaviour lasts 60 seconds, but the dome shield effect only lasts 30 seconds.

    Posted in: Miscellaneous Development
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    posted a message on (Solved) Duration of Effect - Guardian Shield

    I want my guardian shield effect to last for 60 seconds. It seems that it won't exceed 30 seconds.

    If I set the periodic count on Guardian Shield (Create Persistant) to ex. 2, It lasts 1 second. If I set the periodic count to 60 the effect lasts 30 seconds But if I set it to 120 it still only lasts for 30 seconds..

    Enlighten me SC2Mapster.

    Posted in: Miscellaneous Development
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    posted a message on Will WASD movement ever become lag free?

    Will Blizzard eventually allow you to set up hosting servers outside of battle.net, or will Blizz intentionally disallow any multiplayer games outside of battle.net?

    Posted in: General Chat
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    posted a message on Will WASD movement ever become lag free?

    Have anyone heard anything official from Blizzard on this issue? The Galaxy Editor is already amazing, but it would be immensly powerful if WASD movement was lag free in Multiplayer.

    Why does the lag happen anyway? Is it because too much information gets handled server-side?

    Posted in: General Chat
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    posted a message on Custom Map Tournament - THE Card Game

    If it's not too late I would like to submit my team into the tournament.

    Team Name: Flappy Joe

    Leader: Orbiter - 493 Partner: Neox - 811

    Posted in: General Chat
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    posted a message on Trouble with recovered .SC2map

    I accidentaly deleted my map a few days ago. Today i finally managed to recover the deleted map.

    When I start the map in the editor I get this error: Unable to open archive (Your StarCraft II installation is corrupt. Would you like to run the Repair tool now?): C:\Users\Username\Desktop\mymap.SC2Map

    Before I try to open the map it says Core:path is not an archive.

    Does anyone have any idea on how to fix this?

    Edit: The map won't open in the MPQ editor either. I need a miracle, I think

    Posted in: Miscellaneous Development
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