Hi,
i would like to use a dds image (the DNA tech-image)
which has the "not active" version above the "active" one ontop into one single image.
I was trying to switch between active and not active using triggers for a Dialog-Image but it doesnt work so far
if i set the image to "EndCap" it only shows the top half , but i never get the the bottom half to show up alone.
if you happen to know a solution to this please tell me :)
didnt played bloodline champions , but yeah if you hold down the hotkey for an "instant cast" ability it will cast it like 5 times a second ..
so for my map i have like a gattling-gun that fires projectiles 5 times a second - thats great...
but for lag-issues and maybe adjusting the system to other weapons i use a cooldown .. so maybe a weapon would fire only every second by holding down the hotkey.
but then the error-message pops up frequently that the "cooldown is active" and a warningsound comes up. - what i dont want to happen :)
any ideas ? already looked up any build-in triggers and stuff .. couldnt find a thing
Every single alert-field for the ability and used effects is set to "none".
Also tried to delete "none" to leave the field empty didnt help -.-
Thank you for the try
Hi,
Is there a way to remove the errormessages for "cooldown is active" or "not enough charges" ?
I want spells to be spammable in my map by holding down the hotkey but still set the frequenzy for casting thru cooldowns.
0
Hi, i would like to use a dds image (the DNA tech-image)
which has the "not active" version above the "active" one ontop into one single image. I was trying to switch between active and not active using triggers for a Dialog-Image but it doesnt work so far
if i set the image to "EndCap" it only shows the top half , but i never get the the bottom half to show up alone.
if you happen to know a solution to this please tell me :)
0
didnt played bloodline champions , but yeah if you hold down the hotkey for an "instant cast" ability it will cast it like 5 times a second .. so for my map i have like a gattling-gun that fires projectiles 5 times a second - thats great... but for lag-issues and maybe adjusting the system to other weapons i use a cooldown .. so maybe a weapon would fire only every second by holding down the hotkey. but then the error-message pops up frequently that the "cooldown is active" and a warningsound comes up. - what i dont want to happen :)
any ideas ? already looked up any build-in triggers and stuff .. couldnt find a thing
0
Every single alert-field for the ability and used effects is set to "none". Also tried to delete "none" to leave the field empty didnt help -.- Thank you for the try
Any other ideas ?
0
Hi, Is there a way to remove the errormessages for "cooldown is active" or "not enough charges" ? I want spells to be spammable in my map by holding down the hotkey but still set the frequenzy for casting thru cooldowns.
does anyone have an idea how to do it ?