Yeah I know, "not another duplication thread." :P Well unfortunately I've had no choice.
I've duplicated 2 extra bunkers and everything with them is perfect except the construction model, which doesn't appear at all. I've had a look in actors and the same generic Terran build animation seems to be used for all buildings, and this animation is apparently linked in each actor. Any ideas?
The above post is a simple way of doing it, but the way I'm doing it is quite simple too and should work depending on your requirements.
The pathing trigger is basically:
Unit enters region (spawn)
Unit belongs to (computer)
Issue order to move to next region
This only has to be made once and probably takes the same amount of time as the above method. It's also quick to copy/paste each sequential path and just modify the region #
Ty for testing that but I'm not actually training the marines per se, just trying to creating them as cargo when the map detects a bunker has been built.
I saw this effect on the "Nexus Defense" map where the units auto-train by default via auto cast, so see if you can find that map and learn from it. Can't find it on curse though
I've found a way (I think) to create the marines in the bunker when it is complete via a trigger but I can't seem to get it to work. Here's the trigger:
Event
Unit - Any Unit training is Completed
Condition
(Unit type of (Triggering unit)) == Bunker
Actions
Unit - Create 4 Marine as cargo in (Triggering Unit)
Any ideas why it doesn't work? I've tried a lot of variations including "Triggering Cargo Unit" but to no avail. I've also added a message to display when the trigger executes, but it's not even executing but I can't see why it shouldn't.
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Wouldn't this problem be solved by giving the spawning waves a set movement path?
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Yeah I know, "not another duplication thread." :P Well unfortunately I've had no choice.
I've duplicated 2 extra bunkers and everything with them is perfect except the construction model, which doesn't appear at all. I've had a look in actors and the same generic Terran build animation seems to be used for all buildings, and this animation is apparently linked in each actor. Any ideas?
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All maps are locked iirc.
Name of map is actually Nexus Wars and author is LilMaN
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Oh well, we all have different needs :P I'm sure such a tutorial will be helpful to a lot of people so good stuff
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@Lonami: Go
Here's my map:
http://www.1y100k.com/sc2/mtd.SC2Map
To see how the spawning + pathing works look at these triggers in the waves folder:
Types
Pathing
Pathing 1
Pathing 2
Pathing 3
@A1win: Actually it's only 1 trigger with x amount of actions for the actual pathing and 1 trigger with x amount of unit type variables being set.
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idk where to get it from but it's one of the top maps on battle.net right now and it should show you the author there
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OH MY GOD YES! <3<3<3<3 ty :)
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The above post is a simple way of doing it, but the way I'm doing it is quite simple too and should work depending on your requirements.
The pathing trigger is basically:
Unit enters region (spawn)
Unit belongs to (computer)
Issue order to move to next region
This only has to be made once and probably takes the same amount of time as the above method. It's also quick to copy/paste each sequential path and just modify the region #
0
Ty for testing that but I'm not actually training the marines per se, just trying to creating them as cargo when the map detects a bunker has been built.
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How can you create a Stargate mod and not know what the Jaffa are called? :P
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Showing the trigger will be more helpful to solving the problem
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I saw this effect on the "Nexus Defense" map where the units auto-train by default via auto cast, so see if you can find that map and learn from it. Can't find it on curse though
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@A1win: Go
No luck
Edit: I was able to get the trigger to execute by disabling the conditions but the marines were never created.
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@RileyStarcraft: Go
I've found a way (I think) to create the marines in the bunker when it is complete via a trigger but I can't seem to get it to work. Here's the trigger:
Event
Unit - Any Unit training is Completed
Condition
(Unit type of (Triggering unit)) == Bunker
Actions
Unit - Create 4 Marine as cargo in (Triggering Unit)
Any ideas why it doesn't work? I've tried a lot of variations including "Triggering Cargo Unit" but to no avail. I've also added a message to display when the trigger executes, but it's not even executing but I can't see why it shouldn't.
0
Ah ty I worked out how to use Arithmetic (Multiple) properly by stacking in in value 2, not 1. D'oh!