I succesfully got a timer to show, and destroy after buttons/check boxes are used. But I am unable to make an event occur after a Timer expires. Any help would be appreciated. Here is my work so far.
The first code is a segment of code of me creating the timer (it shows and I am able to manipulate the timer window using codes for check boxes.
The second code is the whole triggger. This is where I have my probelm. I cant get these actions to occur after this set event.
Sorry I wasn't clear the first code worked perfeclty, the second did not. But it was your final suggestion (clicked to checked) that fixed it, thanks for finding my oversight.
Not suprisingly your simple fix didn't work. Triggering player worked all the other times I used it to display Dialogs, but just for the sake of it I tried setting it to anyplayer and it didn't work my friend.
Like I said I have done that already. Here let me show you some pictures.
Picture 1 (show1) is a dialog called from another dialog.
Picture 3 (show3) is trying to modify the dialog set up in show1 when a check box is shown. (I tried two differenet ways to get the triggers to recognize a check box is being used, I showed one in the first if and one in the second if).
How would I make an action occur when a Check Box is checked. I am familar with Dialogs and have created Dialogs and assigned a variable to the check box which is "ChkBxPlayer3Yes" and have done the following:
-x-x-x-x-x-x-
if
(Used Dialog item) == ChkBxPlayer3Yes
then
Dialog - Disable ChkBxPlayer3Yes for (All players)
-x-x-x-x-x-x-
much more but this is what is bothering me. I can't get an action to occur with this check box, I can if its a button, is there no way to create an action when a Check Box is used?
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I want to display a dialog box only for a certain player how do I do that? If it is any help I have created 2 seperate teams.
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I succesfully got a timer to show, and destroy after buttons/check boxes are used. But I am unable to make an event occur after a Timer expires. Any help would be appreciated. Here is my work so far.
The first code is a segment of code of me creating the timer (it shows and I am able to manipulate the timer window using codes for check boxes.
The second code is the whole triggger. This is where I have my probelm. I cant get these actions to occur after this set event.
Variables are global.
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@s3rius: Go
Sorry I wasn't clear the first code worked perfeclty, the second did not. But it was your final suggestion (clicked to checked) that fixed it, thanks for finding my oversight.
Code pictures removed.
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@s3rius: Go
Not suprisingly your simple fix didn't work. Triggering player worked all the other times I used it to display Dialogs, but just for the sake of it I tried setting it to anyplayer and it didn't work my friend.
0
@Jackolas: Go
Like I said I have done that already. Here let me show you some pictures.
Picture 1 (show1) is a dialog called from another dialog. Picture 3 (show3) is trying to modify the dialog set up in show1 when a check box is shown. (I tried two differenet ways to get the triggers to recognize a check box is being used, I showed one in the first if and one in the second if).
0
How would I make an action occur when a Check Box is checked. I am familar with Dialogs and have created Dialogs and assigned a variable to the check box which is "ChkBxPlayer3Yes" and have done the following:
-x-x-x-x-x-x-
if
(Used Dialog item) == ChkBxPlayer3Yes
then
Dialog - Disable ChkBxPlayer3Yes for (All players)
-x-x-x-x-x-x-
much more but this is what is bothering me. I can't get an action to occur with this check box, I can if its a button, is there no way to create an action when a Check Box is used?