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    posted a message on Brainstorming: Protoss Campaign

    Protoss used to vitrify entire planets to purge zerg infestation during the first great war. Thus it would not surprise me if they had to keep doing so.

    Question, chronologicaly where would be your campaign situated?

    Posted in: Map Suggestions/Requests
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    posted a message on [Showcase] Kailniris's Models

    @Domper: Go

    J'aime les fruits au sirop. Nice models indeed :)

    Posted in: Artist Tavern
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    posted a message on [Model Showcase] Warcraft Units

    Could you post a picture of the models for the curious ? :)

    Posted in: Artist Tavern
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    posted a message on Ghost Variations

    Nice ! Have you done them ?

    Posted in: Requests
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    posted a message on Hots Remake project.

    Do mean 46 additional or total mission ? What about the story, do you have a plot? Will it began after WOL or a continuity of HoTS?

    Posted in: Project Workplace
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    posted a message on Amber Sun (Single-player campaign)
    Quote from DEFILERRULEZ: Go

    @Thunderzak: Go

    So you are one of the testers?

    Yup ;) and I feel lucky about it :p

    Posted in: Map Feedback
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    posted a message on Amber Sun (Single-player campaign)

    Finish mission 4 so we can test it :p

    Posted in: Map Feedback
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    posted a message on Amber Sun (Single-player campaign)
    Quote from EivindL: Go

    Even though the demo was intended to be for testing, I have to admit that is a good point. I might consider it. What should be the criteria for being chosen, tho? Anyone willing to pre-test the coming maps? I sketched #3 today, and will begin making it tonight.

    Yup of course. I think I fill nicely the masochist criteria :) For the criteria, any people that is willing to commit time to test and debug maps with extensive vicious bug-abuse and capable of doing constructive feedback should do the trick IMO.

    Posted in: Map Feedback
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    posted a message on Amber Sun (Single-player campaign)

    If I understand the goliath is not supposed to be killed. But it can be easier to beat him doing a few kill-steal or pushing the overlords away from him by firing at them.

    Posted in: Map Feedback
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    posted a message on Amber Sun (Single-player campaign)

    Okay so heres a few things : I will edit this when I have the time to test it more.

    Mission 1:

    Difficulty.

    The last three waves of transport were quite hard (especially the last two with the battlecruisers). I couldnt beat the map in three tries (one fail in the hunt and two in the next phase). I'm going to try later ofc. EDIT: Finally I beated the phase 2 by maxing two spaceport + reactor and leaving a few tanks on the left side. The last part on the canyon was nice but I feel like the two BC killed my transport a little two fast.

    Bugs and other malfunctions.

    Henderson rank is still the Tychus's rank (i guess something like outlaw in EN) The opponents on mission 1 during the hunt are killable and thus can be exploited to win easily. Shared vision with overlords on mission 1 allow to notice red player base on the lower right corner of the map, maybe additional flyer blockers? EDIT : the little marine + medic troops you find on the canyon is not rescuable and thus doesnt come with you, I think its a bug ? The flying units in the last phase are not considered as enemies. Also, in the phase two, I blocked the left side with depots to maximize my tanks. It caused the ennemy wave to glitch and get stuck on the upper right side after the entrance of your base (just right to your depots actually). It is embarassing as it put the marines at range of the transports.

    General details.

    The phase one is nice but maybe one active ability for the hero could make it more interesting. The phase two was alright too but maybe should be a little longer ? I really apreciated these aerial warfare :). The phase three was good even if I didnt finish it due to the alliance bug. I liked the canyon environnement and I found one secret resources :p a quiet moment before the big last battle was good to break the rhythm.

    Gameplay.

    Gameplay wise, it was a diversified mission. The phase one (overlord hunt) was nice but I execpted more entertainment, why not using more challengers (2,3 marines) then 2 vikings and ONE goliath. Apart from that I enjoyed it. The phase two was more like macroing feel even if the key of victory was to micro hard the two different incoming waves + the transport. Woulda appreciated more waves, maybe terrestrial goliaths and some occasion to diversify our tactic ?

    Posted in: Map Feedback
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    posted a message on Sabotage mission - need some assistance

    I restarted and it worked :) i'm sending you my feedback by PM

    Posted in: Map Suggestions/Requests
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    posted a message on SCBW re-envisioned Episode 4: The Stand

    I think the idea is interesting. Doing more than a HD remake of Starcraft 1 might be very interesting ! It might be then more a reboot than a remake.

    And as far as you don't modify the story it could be awesome

    Posted in: Map Suggestions/Requests
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    posted a message on Sabotage mission - need some assistance
    Quote from EivindL: Go

    @Thunderzak: Go

    This is really odd. I tried to fix it, but it doesn't seem to be possible, at least not in the way I used to do it. Without getting too specific, I saved the map as a components folder, which should contain two folders that needs to be merged because of language localization or something (I'm really not an expert). But the thing is: there is only one folder. Can you try to restart the map?

    Anyone else having this problem?

    I will try it this evening. and reinstall to EN in the worst case.

    Posted in: Map Suggestions/Requests
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    posted a message on Sabotage mission - need some assistance

    Eeeeeer, I get tons of Paramvalues error when I try it. I am on EU server, FR language. Is there any way you could test it, I downloaded the map but its hardly playable without any text .

    Posted in: Map Suggestions/Requests
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    posted a message on Monthly Cinematic Exercise #7: A Day In A Life

    Little question : should we ABSOLUTELY use the cut-scene editor ? Or would it be possible to use the editor and triggers?

    Posted in: Cinematic Creation
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