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    posted a message on Custom animations

    I have no idea what you are talking about selecting the main mesh because I'm a total noob :P

    So when I get into the animation every time i import the model it imports a different animation with it, how do I view all the different animations it has available?

    [EDIT]

    And I guess in addition to that, how do you modify the animation? I can't see any of the key frames or anything and when I try to modify it it only changes the position of the model for the whole animation...any ideas?

    Posted in: Artist Tavern
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    posted a message on Custom animations

    Has anyone successfully imported a dark templar? I can't seem to get it to zoom in even following your advice.

    [EDIT] Ok so I tried a zealot and got it imported just fine...any ideas?

    Posted in: Artist Tavern
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    posted a message on Custom animations

    No it's fine..I was honestly expecting that :P just wish I could figure it out.

    Posted in: Artist Tavern
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    posted a message on Custom animations

    @tFighterPilot: Go

    A dark templar.

    Posted in: Artist Tavern
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    posted a message on Custom animations

    Ok, sorry if I'm coming off as a noob...because I am, but I got it to import and it loads the textures and everything and it says imported succesfully but then all I see is this and i can't zoom in on it. Model Editing

    I know the basics of animating, but if I can't see the model I can't animate it.

    Thanks again for all your help.

    Posted in: Artist Tavern
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    posted a message on Custom animations

    @tFighterPilot: Go

    Care to elaborate a little? All I can find are tutorials on exporting from 3ds and none on importing, am I not seeing a tutorial I should see? Also is there a beginners tutorial for animating?

    Thanks!

    Posted in: Artist Tavern
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    posted a message on Custom animations

    I'm trying to find a tutorial on how to make a custom animation for a pre-existing sc2 unit. I assume the steps are as follows I just am not sure how to do it. 1-Export the model from the editor 2-Import the model into 3ds max 3-Create the custom animation 4-Export the model from 3ds max 5-Import the model into sc2

    I'm really just trying to dabble with the basics in hopes of doing some advanced animations for a map I'm working on. I've read over a lot of the tutorials but most are about creating models and I haven't found anything on animating them. Thanks for any help!

    Posted in: Artist Tavern
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    posted a message on Upgrade help

    @MasterDinadan: Go

    Awesome, so what is it that I modify to make the cost increase with each upgrade level?

    Posted in: Miscellaneous Development
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    posted a message on Upgrade help

    I'm trying to figure out how to make the max upgrades more then 3, and wanted to know if there was a simple way like in starcraft one where you just say, Base cost, upgrade factor, start level, and max level. Is this possible or do I have to make a new level for each upgrade like they have done for the first 3 on everything?

    Posted in: Miscellaneous Development
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