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    posted a message on Problem with "Detector" behavior

    @CloneFive: Go

    this only seems to be a problem with units that have vision height >0, i gave a ground unit detector and this isnt happening. However I find it strange since the barrier between the two regions is +1 cliff level, with Pathing and Sight Blocker doodads along it, and Pathing and Sight Blocker raised up 1 unit above those. But without appropriate vision height, the flying unit wont see over things I want it to.

    Posted in: Miscellaneous Development
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    posted a message on Problem with "Detector" behavior

    Okay, so, the problem is that Detector makes the unit see through cliffs and even the Pathing and Sight Blocker doodad. I have tried editting many of the values under Modifications+ of the Detector behavior (just messing with Detector (10) for now until I can get it right, then it will be applied to all the detector abilities) but I cannot seem to get it to not see through cliffs and sight blockers. I need it to still reveal cloaked/burrowed/hallucinated units. Please help, been banging my head against this for too long! Thanks in advance, Clone.

    Posted in: Miscellaneous Development
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