The "Set ID" ability field lets you type in a string identifier for any ability. If a unit is ordered to use an ability it doesn't have, it will try to execute an ability with the same set ID. This is how, for example, giving a burrow order to one zerg unit will order other types of units to burrow, even though the burrow ability is different for each one.
So, for all the abilities that you're going to use in slot "A" then make the set ID "A", etc. Then when you order an ability to use any of the A-slow abilities, it will try to use whatever its own A slot ability is.
You need to create a custom placement actor for you unit. the placement actor should be based on the standard "Placement Model" actor, the only things you need to change are the events to have it create the appropriate range actor on actor creation and destroy it on actor destruction.
edit: I realize somebody already posted the correct answer midway through the thread. Why are people still posting "I don't know how to do this" when the answer is literally in the same thread?
People have known how to unlock maps since the day map publishing was added in beta. It's not exactly rocket science to reconstruct SC2Components.list. Nevertheless I think it would be in bad taste for SC2Mapster to actively publish guides on how to do so, because generally if it's obscure knowledge the people who actually know how to do is are less likely to abuse it, while if it's made easy for anyone to do you're going to see a lot more abuse.
Honestly I don't think it would be a problem IF Blizzard wasn't in the habit of reseting the popularity every couple of weeks. If someone unlocks your map and bumps it after a popularity reset suddenly you no longer have control of the "main" version of your map. That's just not cool.
It does crash alot, i havent been able to beat the game once due to crashing. It happen very randomly and might have something to do with your data editor effects. (mine was on low also).
(Even test with guest account does crash)
I would think so but people have sent me crash reports where they didn't even build anything yet, so I can't really narrow it down to a particular actor or effect. It seems to only happen for some people, and some people crash WAY more than others, so I think it might either be a graphics or sound thing. Whatever it is it's almost certainly a game engine bug that Blizzard needs to fix, although if I'm ever able to I will come up with a workaround.
Icefrog actually takes the community ideas in full consideration and bug fix response of 2-3 days of map releases. With him supporting, I'm pretty sure valve dota will be able to increase it's playerbase to the less competitive after the initial remake.
It's been said that the mark of insanity is doing something exactly the same way and expecting a different outcome.
Blizzard saying dota isnt a premium map doesnt mean they're not giving credit.
It means that the map is using copyrighted materials.... sounds, models, icons. None of which blizzard would allow you to "re-sell" as they have previously stated.
I think it's also the lack of custom assets. I got the impression that the premium map program was designed to provide an incentive for teams to create their own art, sounds, and music, instead of just reusing Starcraft 2 stuff in a different context. That's not to say you couldn't use any SC2 stuff but I'd wager when the premium map program launches there will be a minimum custom asset requirement to get approved.
And of course, it can't have anything copyrighted by someone other than Blizzard.
ps... one last thing to say... a little dialogue box informing the player of the next-round element could be nice. It is a bit of a hassle having to hit F11 or F12 or whatever it is, just to read 1 word under a Unit's Tip. Maybe in the F11 or F12 dialogue menu, you can write some description of the unit (backstory) or specific strategies which will help in beating that round (eg, boss round, use slow + static on the boss) etc... :)
Thanks for the feedback, just wanted to mention about this point specifically, under the ready button it shows you the next round's unit color coded to show what element it is.
0
Version 1.3 is out on the US servers (EU soon.)
Keep the feedback coming, I'm squashing bugs as fast as people can report them.
0
The "Set ID" ability field lets you type in a string identifier for any ability. If a unit is ordered to use an ability it doesn't have, it will try to execute an ability with the same set ID. This is how, for example, giving a burrow order to one zerg unit will order other types of units to burrow, even though the burrow ability is different for each one.
So, for all the abilities that you're going to use in slot "A" then make the set ID "A", etc. Then when you order an ability to use any of the A-slow abilities, it will try to use whatever its own A slot ability is.
0
You need to create a custom placement actor for you unit. the placement actor should be based on the standard "Placement Model" actor, the only things you need to change are the events to have it create the appropriate range actor on actor creation and destroy it on actor destruction.
edit: I realize somebody already posted the correct answer midway through the thread. Why are people still posting "I don't know how to do this" when the answer is literally in the same thread?
0
Look at the magister's psi bolt attack for a working implementation.
0
People have known how to unlock maps since the day map publishing was added in beta. It's not exactly rocket science to reconstruct SC2Components.list. Nevertheless I think it would be in bad taste for SC2Mapster to actively publish guides on how to do so, because generally if it's obscure knowledge the people who actually know how to do is are less likely to abuse it, while if it's made easy for anyone to do you're going to see a lot more abuse.
Honestly I don't think it would be a problem IF Blizzard wasn't in the habit of reseting the popularity every couple of weeks. If someone unlocks your map and bumps it after a popularity reset suddenly you no longer have control of the "main" version of your map. That's just not cool.
0
Why are you storing the names of the players in your own array anyway when the name of player function does the same thing.
0
"Unit is clicked" events only fire when the unit's "Unclickable" flag is not checked, which the default for most units.
0
Use the trigger debugger's built in profiler.
0
I would think so but people have sent me crash reports where they didn't even build anything yet, so I can't really narrow it down to a particular actor or effect. It seems to only happen for some people, and some people crash WAY more than others, so I think it might either be a graphics or sound thing. Whatever it is it's almost certainly a game engine bug that Blizzard needs to fix, although if I'm ever able to I will come up with a workaround.
0
The planet name/description text looks awesome. Did you use some sort of special effect or is that just how text looks when you have a good computer?
I've only ever seen this game on low :( :( :(
0
It's been said that the mark of insanity is doing something exactly the same way and expecting a different outcome.
0
Doodads doodads and more doodads. Also vary your textures more, flat textures look ugly as hell in SC2.
0
I think it's also the lack of custom assets. I got the impression that the premium map program was designed to provide an incentive for teams to create their own art, sounds, and music, instead of just reusing Starcraft 2 stuff in a different context. That's not to say you couldn't use any SC2 stuff but I'd wager when the premium map program launches there will be a minimum custom asset requirement to get approved.
And of course, it can't have anything copyrighted by someone other than Blizzard.
0
Thanks for the feedback, just wanted to mention about this point specifically, under the ready button it shows you the next round's unit color coded to show what element it is.
0
Create 4-5 cameras facing a target from different angles and apply each of them in sequence.